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		<title>The Babbage Difference Engine #2</title>
		<link>https://goodshepherdmedia.net/the-babbage-difference-engine-2/</link>
		
		<dc:creator><![CDATA[The Truth News]]></dc:creator>
		<pubDate>Mon, 21 Jul 2025 08:31:06 +0000</pubDate>
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		<category><![CDATA[The Babbage Difference Engine #2]]></category>
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					<description><![CDATA[The Babbage Difference Engine #2 A difference engine is an automatic mechanical calculator designed to tabulate polynomial functions. It was designed in the 1820s, and was created by Charles Babbage. The name difference engine is derived from the method of finite differences, a way to interpolate or tabulate functions by using a small set of polynomial co-efficients. Some of the most common mathematical functions used in engineering, [&#8230;]]]></description>
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<h1 data-hveid="CCsQAQ" data-ved="2ahUKEwjj1rT2_cqOAxVwE0QIHQvNKs8Qo_EKegQIKxAB">The Babbage Difference Engine #2</h1>
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<div data-hveid="CCsQAQ" data-ved="2ahUKEwjj1rT2_cqOAxVwE0QIHQvNKs8Qo_EKegQIKxAB">A <b>difference engine</b> is an automatic mechanical calculator designed to tabulate polynomial functions. It was designed in the 1820s, and was created by Charles Babbage. The name <i>difference engine</i> is derived from the method of finite differences, a way to interpolate or tabulate functions by using a small set of polynomial co-efficients. Some of the most common mathematical functions used in engineering, science and navigation are built from logarithmic and trigonometric functions, which can be approximated by polynomials, so a difference engine can compute many useful tables.</div>
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<p><span data-huuid="17174816123811005211">A Difference Engine is <mark class="QVRyCf">a mechanical calculator designed to automatically compute and print mathematical tables, specifically focusing on polynomial functions</mark>. </span><span data-huuid="17174816123811006456">It was conceived by Charles Babbage in the 1820s, based on the mathematical principle of finite differences. </span><span data-huuid="17174816123811007701">While Babbage never fully completed his Difference Engine, his designs and the work of others demonstrated its potential for automating complex calculations and producing accurate tables used in fields like navigation and astronomy.</span></p>
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<p><iframe title="A demo of Charles Babbage&#039;s Difference Engine" width="640" height="360" src="https://www.youtube.com/embed/BlbQsKpq3Ak?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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<div class="rPeykc" data-hveid="CBoQAQ" data-ved="2ahUKEwjj1rT2_cqOAxVwE0QIHQvNKs8Qo_EKegQIGhAB">Key Features and Functionality:</div>
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<li class="Gur8Ad"><span data-huuid="17174816123811005373"><strong>Automatic Calculation: </strong></span><span data-huuid="17174816123811006618">The Difference Engine was designed to automatically calculate and print tables of values for polynomial functions, eliminating the need for manual computation and reducing the risk of human error, according to the Science Museum.</span></li>
<li><span data-huuid="17174816123811005012"><strong>Finite Differences: </strong></span><span data-huuid="17174816123811006257">The engine operated based on the method of finite differences, which relies on repeated addition to solve polynomials, making it suitable for mechanical implementation.</span></li>
<li><strong>Mechanical Construction: </strong><span data-huuid="17174816123811005896">The Difference Engine was a complex mechanical device, consisting of thousands of gears, levers, and other parts. </span></li>
<li><strong>Storage and Printing: </strong><span data-huuid="17174816123811005535">It included features like temporary data storage and the ability to print its results, both on paper and into a mold for printing plates, says Britannica Kids.<span class="pjBG2e" data-cid="6000ed05-ff7e-401b-b39b-be0457488e63"><span class="UV3uM"> </span></span></span></li>
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<li class="Gur8Ad"><span data-huuid="17174816123811007664"><strong>Precursor to Modern Computers: </strong></span><span data-huuid="17174816123811004813">Although a mechanical device, the Difference Engine represented a significant step towards the development of modern computers. </span><span data-huuid="17174816123811006058">It demonstrated the potential of automating complex calculations and introduced concepts like data storage and output.</span></li>
<li class="Gur8Ad"><strong>Addressing Human Error: </strong><span data-huuid="17174816123811005697">The engine was designed to address the problem of human error in producing mathematical tables, which were crucial for navigation, astronomy, and other scientific fields.</span></li>
<li class="Gur8Ad"><strong>Historical Context: </strong><span data-huuid="17174816123811005336">The Difference Engine was a product of its time, reflecting the advancements in engineering and the growing need for automated computation in the 19th century.</span></li>
<li class="Gur8Ad"><strong>Limited Adoption: </strong><span data-huuid="17174816123811004975">While Babbage&#8217;s designs were influential, the full-scale Difference Engine was never completed due to construction challenges and funding issues. </span><span data-huuid="17174816123811006220">However, other versions were built by individuals like <span class="M5tQyf">Georg and Edvard Scheutz.</span></span></li>
<li class="Gur8Ad">In essence, the Difference Engine was a revolutionary idea that paved the way for modern computing by automating mathematical calculations and introducing key concepts that would later be incorporated into electronic computers. <span data-huuid="17174816123811005859">The Computer History Museum notes. </span></li>
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<h3 id="Charles_Babbage's_difference_engines">Charles Babbage&#8217;s difference engines</h3>
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<p>Charles Babbage began to construct a small difference engine in <abbr title="circa">c.</abbr> 1819 and had completed it by 1822 (Difference Engine 0). He announced his invention on 14 June 1822, in a paper to the Royal Astronomical Society, entitled &#8220;Note on the application of machinery to the computation of astronomical and mathematical tables&#8221;. This machine used the decimal number system and was powered by cranking a handle. The British government was interested, since producing tables was time-consuming and expensive and they hoped the difference engine would make the task more economical.</p>
<p>In 1823, the British government gave Babbage £1700 to start work on the project. Although Babbage&#8217;s design was feasible, the metalworking techniques of the era could not economically make parts in the precision and quantity required. Thus the implementation proved to be much more expensive and doubtful of success than the government&#8217;s initial estimate. According to the 1830 design for Difference Engine No. 1, it would have about 25,000 parts, weigh 4 tons,and operate on 20-digit numbers by sixth-order differences. In 1832, Babbage and Joseph Clement produced a small working model (one-seventh of the plan), which operated on 6-digit numbers by second-order differences.Lady Byron described seeing the working prototype in 1833: &#8220;We both went to see the thinking machine (or so it seems) last Monday. It raised several Nos. to the 2nd and 3rd powers, and extracted the root of a Quadratic equation.&#8221; Lady Byron&#8217;s daughter Ada Lovelace would later become fascinated with and work on creating the first computer program intended to solve Bernoulli&#8217;s equation utilizing the difference engine. Work on the larger engine was suspended in 1833.</p>
<p>By the time the government abandoned the project in 1842,Babbage had received and spent over £17,000 on development, which still fell short of achieving a working engine. The government valued only the machine&#8217;s output (economically produced tables), not the development (at unpredictable cost) of the machine itself. Babbage refused to recognize that predicament. Meanwhile, Babbage&#8217;s attention had moved on to developing an analytical engine, further undermining the government&#8217;s confidence in the eventual success of the difference engine. By improving the concept as an analytical engine, Babbage had made the difference engine concept obsolete, and the project to implement it an utter failure in the view of the government.</p>
<p>The incomplete Difference Engine No. 1 was put on display to the public at the 1862 International Exhibition in South Kensington, London.</p>
<p>Babbage went on to design his much more general analytical engine, but later designed an improved &#8220;Difference Engine No. 2&#8221; design (31-digit numbers and seventh-order differences), between 1846 and 1849. Babbage was able to take advantage of ideas developed for the analytical engine to make the new difference engine calculate more quickly while using fewer parts <a href="https://en.wikipedia.org/wiki/Difference_engine" target="_blank" rel="noopener">source</a></p>
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		<title>30 years ago: When the C64 and Amiga pioneer Commodore went bankrupt</title>
		<link>https://goodshepherdmedia.net/30-years-ago-when-the-c64-and-amiga-pioneer-commodore-went-bankrupt/</link>
		
		<dc:creator><![CDATA[The Truth News]]></dc:creator>
		<pubDate>Wed, 21 May 2025 22:17:26 +0000</pubDate>
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		<guid isPermaLink="false">https://goodshepherdmedia.net/?p=20434</guid>

					<description><![CDATA[30 years ago: When the C64 and Amiga pioneer Commodore went bankrupt 30 years ago today, the home computer era came to an end with the bankruptcy of Commodore. For fans of the cult computers C64 and Amiga, it is a day of mourning Commodore International filed for bankruptcy on April 29, 1994. The company was [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 class=" a-article-header__title " dir="ltr" style="text-align: center;">30 years ago: When the C64 and Amiga pioneer Commodore went bankrupt</h1>
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<h3 style="text-align: center;"><span style="color: #0000ff;"><em>30 years ago today, the home computer era came to an end with the bankruptcy of Commodore. For fans of the cult computers C64 and Amiga, it is a day of mourning</em></span></h3>
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<p><span data-huuid="14230975140500532229">Commodore International filed for bankruptcy on <mark class="QVRyCf">April 29, 1994</mark>. The company was later liquidated, with its assets purchased by the German company Escom. </span><span data-huuid="14230975140500530860">Escom then continued to develop the Amiga line until they also went bankrupt in July 1996.<span class="pjBG2e" data-cid="56861176-f0d6-4ad4-8d28-e6861a7f35af"><span class="UV3uM"> </span></span></span></p>
<p>April 29, 1994, was a sad day for many computer nerds. With the insolvency of Commodore, a pioneer disappeared from the market, a company that shaped the home computer sector like no other with computers such as the C64 or Amiga. It was the end of a slow decline and the result of many wrong and inflexible decisions &#8211; Commodore often reacted too late to market developments and had no suitable response to the shift towards PCs and modern consoles.</p>
<p>Jack Tramiel founded Commodore. Born Idek Trzmiel in Poland, he was a Jewish child who survived the concentration camp in Auschwitz and forced labor in Ahlen near Hanover. After the war, he moved to the USA. In 1948, he learned basic technical skills in the US Army, which he later deepened as a typewriter mechanic in New York.</p>
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<div><img fetchpriority="high" decoding="async" class="alignnone wp-image-20439" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Bil_Herd-140bb83b8c4b2b4e.webp" alt="" width="440" height="297" /></div><figcaption class="a-caption ">
<div class="text">Jack Tramiel (left) signs a book at the request of former Commodore developer Bill Heard. The picture was taken in 2007 at the 25th anniversary celebration of the Commodore C64 in Mountain View, California. Apple legend Steve Wozniak can be seen in the background.</div>
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<p class="a-caption__source">(Image: Babylon4, CC BY-SA 3.0)</p>
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<p>He moved on to Canada and founded the Commodore company in 1954. It sold typewriters, which it imported cheaply from Czechoslovakia in individual parts, assembled and sold under license. After low-cost Asian manufacturers entered the market at the end of the 1950s, Commodore switched to calculators.</p>
<h3 id="nav_investor_gould__0" class="subheading">Investor Gould joins Commodore</h3>
<p>The Canadian businessman Iving Gould not only helped when Commodore was in difficulties in 1965, but also bought up over 17 percent of Commodore shares (worth over 400,000 dollars). Through several further financial injections, Gould became Commodore&#8217;s largest investor over time.</p>
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<p>When the Asian suppliers also put pressure on the calculator sector, Commodore expanded its portfolio to include pocket calculators. Tramiel had seen the then new devices on a trip to Japan and came back with the idea of bringing them onto the market himself. Commodore purchased the corresponding processors from Texas Instruments &#8211; when TI, of all companies, brought its own calculators onto the market at dumping prices, Commodore was determined to become less dependent on suppliers.</p>
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<div><img decoding="async" class="alignnone size-full wp-image-20438" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Radio_202-0c7704c0cd1640ae.webp" alt="" width="342" height="285" /></div><figcaption class="a-caption ">
<div class="text">A rare promotional gift from the early Commodore era: a radio with a design based on the Commodore 202 desktop computer</div>
<p class="a-caption__source">(Image: Markus Will)</p>
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<p>This was achieved with the takeover of chip manufacturer MOS Technologies in 1976. Commodore not only acquired a supplier for pocket calculators, but also the developers of the important 8-bit chip MOS 6502. Chief developer Chuck Peddle immediately suggested building their own computer. Commodore&#8217;s first computer, the PET 2001 PET = Personal Electronic Transactor), made its debut at CES 1977. With a 6502 chip, monochrome monitor, cassette drive and 8 kilobytes of memory, it was a first success for the company. And not only that: with the MOS 6502, Commodore was now the supplier of one of the most important CPUs, which ran in many 8-bit systems such as those from Apple or Atari.</p>
<h3 id="nav_home_computers__1" class="subheading">Home computers for the masses</h3>
<p>Commodore launched the first low-cost computer on the market in 1981 with the VC 20: for 300 dollars, the device offered a 6502 processor, 5 kilobytes and rudimentary color graphics, which was the entry point into the computer world for many. In 1982, it was the best-selling home computer and the first Commodore computer to exceed one million units sold.</p>
<p>This success was only followed by the Commodore 64, which was released in September 1982 and turned the 8-bit market on its head: with an estimated 17 million units sold, it is considered the most successful home computer of all time. In the shadow of this success were devices such as the Commodore 128 or the Commodore 246 series, which did not sell nearly as many units.</p>
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<div><img decoding="async" class="alignnone size-full wp-image-20437" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4.webp" alt="" width="915" height="517" srcset="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4.webp 915w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4-400x226.webp 400w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4-768x434.webp 768w" sizes="(max-width: 915px) 100vw, 915px" /></div><figcaption class="a-caption ">
<div class="text">The Commodore 64, here in the first version, which was also known as the &#8220;bread box&#8221; due to its shape. With up to 17 million units sold from 1982 to 1994, it is considered the best-selling home computer of all time.</div>
<p class="a-caption__source">(Image: Evan-Amos, Bearbeitung: Markus Will)</p>
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<p>Tramiel was a tough and feared businessman. His understanding of business had to be followed by the staff and endured by the trading partners. When Jack Tramiel was not allowed to bring one of his sons into management and had a falling out with Irving Gould over the company&#8217;s direction, he left Commodore in 1984, taking some of the best developers with him. Tramiel bought the Atari company and openly went into battle against Commodore.</p>
<p>Commodore, in turn, had now lost its boss and some of the C64 developers. Although the Commodore 64 dominated the 8-bit market, they had no access to the emerging 16-bit wave. This came with the purchase of a small company called Amiga. Under the leadership of developer Jay Miner, who was already in charge of chip development for the Atari 400/800, a small team of developers had wanted to develop the best home computer ever since 1982, but there was no major investor behind the project and they were constantly struggling to survive. Although the presentation of the Lorraine prototype at the 1984 CES was a success, it did not attract any investors.</p>
<h3 id="nav_a_loan_almost__2" class="subheading">A loan almost turned the Amiga into an Atari</h3>
<p>Instead, Amiga obtained a loan of 500,000 dollars from Atari – well before the takeover by Jack Tramiel – to continue developing its project. When Tramiel&#8217;s Atari takeover talks later leaked out, the Amiga developers panicked. They were still smarting from a takeover meeting in which Tramiel had wanted to take over the company at a dumping price months earlier. If Amiga didn&#8217;t pay back the 500,000 dollars by August, he would probably have become their boss.</p>
<p>At the last second, Commodore bought Amiga for 27 million dollars and paid Atari off. Tramiel, still in takeover negotiations, had no idea what the 500,000 dollar check meant and later sued Commodore, which ended in a settlement a few years later. With Commodore behind them, the Amiga engineers developed the Amiga 1000, which celebrated its premiere in New York on July 23, 1985.</p>
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<div><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20436" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e.webp" alt="" width="915" height="676" srcset="https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e.webp 915w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e-400x296.webp 400w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e-768x567.webp 768w" sizes="(max-width: 915px) 100vw, 915px" /></div><figcaption class="a-caption ">
<div class="text">The Amiga 1000 with keyboard and contemporary monitor from 1985, which breathed life into the term &#8220;multimedia&#8221; with its graphics and sound performance.</div>
<p class="a-caption__source">(Image: Markus Will)</p>
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<p>With the Motorola 68000 with 16 (internally 32) bits and 7.16 megahertz, four-channel sound and up to 4096 simultaneous colors, the Amiga was graphically far ahead of the competition at the time. The AmigaOS was also the first widespread home computer with an operating system that was capable of preemptive multitasking. However, the Amiga was not yet positioned correctly: With a remote keyboard, it looked more like an office computer and was still too expensive for the children&#8217;s room, while Atari already had a keyboard computer with the same processor on the market with the Atari ST.</p>
<p>The Amiga&#8217;s breakthrough came with the Amiga 500, released in 1987. It was a keyboard computer similar to the C64, but with the performance data of the Amiga 1000 and also significantly cheaper than the first version of the series. Games such as Turrican, Defender of The Crown, Shadow of The Beast, Settlers and Lemmings demonstrated the Amiga&#8217;s outstanding capabilities and led to Commodore overtaking Atari in terms of sales over time.</p>
<h3 id="nav_later_more__3" class="subheading">Later, more professional Amigas and CD versions appeared</h3>
<p>The Amiga 2000, also released in 1987, was intended to appeal to more professional users. It had a separate keyboard and a spacious housing for additional cards. In 1990, the CDTV, an Amiga 500, was released as a CD console: very stylish, but unfortunately otherwise with technology that was now five years old. The Amiga 3000 was again intended for professional users. It was not until 1992 that two Amigas appeared with the Amiga 1200 and Amiga 4000, whose graphics capabilities were able to compete with the emerging VGA PCs. However, they came too late to turn the tide.</p>
<p>Amiga 500 Plus was supposed to replace the Amiga 500 in 1991, but brought hardly any improvements and instead incompatibilities. The Amiga 600, which appeared in 1992, was also not a real further development, as the performance data remained more or less the same. It had more compact dimensions due to the omission of the numeric keypad, the design was based on the Amiga 1200, but the processor was still the 68000 with 7.16 megahertz. As an alternative to its own Amiga series, Commodore successfully offered IBM PC-compatible computers, occasionally with the PC 10 to PC 70.</p>
<p>The Commodore 65 almost came onto the market as the successor to the C64 in 1992, until the planners at Commodore realized that new 8-bit computers were no longer in demand. The last product, the Amiga CD32, came too late as a CD console to save Commodore from insolvency. On April 29, 1994, the time had come: Commodore was bankrupt.</p>
<p>The German PC distributor Escom then took over the rights to the Amiga and continued to distribute the Amiga 1200 and Amiga 4000 until 1996, when they themselves had to file for bankruptcy independently of the Amiga. Since then, the rights to the Amiga and Commodore names have passed into different hands.</p>
<p>Today, an active nerd community takes care of Commodore&#8217;s legacy: enthusiasts continue to supply the systems with software and expansions. C64 has a huge fan base. It was even re-released four years ago in an FPGA version in its original size and with technical innovations. On the Amiga, you can also play via FPGA on the Amiga 500 mini-console, or you can play on the original device with an SD card partition. Lovers of classic devices can also meet at exhibitions such as the recent Retro Computing Festival in Paderborn. <a href="https://www.heise.de/en/background/30-years-ago-When-the-C64-and-Amiga-pioneer-Commodore-went-bankrupt-9702746.html" target="_blank" rel="noopener">source</a></p>
<h2>buy a modern version <a href="https://myretrocomputer.com/product/c64x-extreme/" target="_blank" rel="noopener">here</a></h2>
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					<description><![CDATA[The rise and fall of Commodore &#160; David John Pleasance, former Commodore MD, tells Martin Cooper MBCS about life inside one of computing’s most loved firms. He also explains why retro computing could be the key to getting a new generation of young people interested in technology. Mismanaged from the hero to zero. That, in [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 class="banner-title">The rise and fall of Commodore</h1>
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<p class="lead">David John Pleasance, former Commodore MD, tells Martin Cooper MBCS about life inside one of computing’s most loved firms. He also explains why retro computing could be the key to getting a new generation of young people interested in technology.</p>
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<p>Mismanaged from the hero to zero. That, in a way, sums up David John Pleasance’s take on how Commodore roared to a position of almost global dominance and then collapsed, just as dramatically, declaring bankruptcy on 19 April 1994.</p>
<p>A visit from the financial grim reaper might have spelled the end for Commodore as a commercial force but, if computing companies have a spirit, Commodore’s most certainly lives on. Today, the firm and its machines are the focus of a global retro movement that revives, restores, revisits and revels in classic Commodore machines, games and hardware. Through emulators, conferences, meetups, clubs and festivals new generations are discovering Commodore and its magic.</p>
<p>And Pleasance should know about all of this. He was one of Commodore’s longest serving employees, eventually becoming its UK MD. That gives him an unparalleled view of the tech giant’s rise and its eventual fall. It also affords him a great insight into why the 80’s and 90’s computers were so special.</p>
<h2>Flukes and good fortune</h2>
<p>‘My first job was with the business division, selling Commodore PETs into retail,’ Pleasance says. ‘My background has always been in retail. But they took me away from that role&#8230; the C64 was doing insane business. So, I got the job of national accounts manager for C64, looking after all the big guys: Dixons, Comet, Currys&#8230; Right from the start that move told me that they never had a business plan. I was given the job of selling the C64 because we didn’t have enough PETs to sell into retail.’</p>
<p>Finishing the point, he laughs and says: ‘I was hired to do a job that never transpired.’</p>
<p>After that shaky start, Pleasance didn’t look back. ‘We got computers &#8211; VIC-20s and C64s &#8211; into everybody. WH Smith, British Home Stores&#8230; I even sold into Tesco. We were good at selling and they were hot products.’</p>
<p>From there, he became Sales and Marketing Director for the UK, moved to the company’s European arm, spent a stint in the US and was finally moved back to England, as MD of Commodore UK. Describing his style of working and a taste for growing businesses, Pleasance says he’s ‘a hunter not a farmer.’</p>
<p>Despite all the ups and down, Pleasance states: ‘I consider myself to be an incredibly fortunate man. My whole life has been full of fluke circumstances that let me improve my career. Joining Commodore was absolutely one of those.’</p>
<h2>Looking for inspiration</h2>
<p>In his early years, Pleasance worked in Australia but decided, in 1983, to come back home to the UK. On the way, he travelled the world, looking around for what might be the ‘next big thing’. The tour forced him, inexorably, toward a conclusion: home computing was going to be huge. And so, he focused on finding a job in the computer industry back in the UK.</p>
<p>‘You’ve got to remember that there was no internet,’ he explains. ‘All the jobs that were worth getting were in the newspapers. There was a job selling computer services and I got on the phone to this guy, a recruitment agent. It took me thirty for forty minutes to convince him to interview me&#8230; I knew nothing about computers. My background was in retail. But, an interview I got.’</p>
<h2>Right place, right time</h2>
<p>‘I arrived at the building and as I was entering, a lady was leaving. So, I held the door for her. I remember it distinctly,’ Pleasance continues. ‘So, I had the interview with the guy and he said: “Well, Mister Pleasance, there is no doubt that you could do this job standing on your head. But, I’m not going to put you forward for it. You’ve got retail experience and it would be remiss of me not to use those skills.”’</p>
<p>Pleasance stood to leave and was called back. He recounts what the agent said next: ‘”Did you see a woman leaving as you arrived? She’s just given me a brief for a job. You’ve just arrived and I’ve not had time to write it up. You’d be perfect for it. She works for a computer company. They want to sell into the retail market and they’ve got a dilemma. Do they want a computing expert or a retail expert? My advice was get a retail specialist.” That was the job at Commodore and it never got advertised. Two days later I got the job.’</p>
<h2>Commodore’s origins</h2>
<p>Much of Commodore’s early success, Pleasance says, can be ascribed to its founder: Jack Tramiel. Born in 1928, Tramiel was &#8211; according to Pleasance &#8211; quite a formidable man but some redemption came in the form of having his finger firmly on the public’s collective pulse.</p>
<p>‘He knew what trends were happening,’ Pleasance says. ‘He was always investigating. One of the first computers they produced was the put-it-together yourself KIM-1. It was the same kind of concept as Sinclair did, build your own computer. He then produced the VIC-20, a real entry level machine.’</p>
<p>Commodore however hit the big time with the Commodore 64. ‘It was the perfect machine in terms of cost and performance,’ Pleasance recalls. ‘But, it also hit at the right time. In Europe there was a generation of people looking for something new. We’d been to the moon. This generation of children&#8230; was hungry for something new. The Commodore 64 fitted the bill perfectly.’</p>
<p>‘There’s been a lot of conjecture about the volume of C64s sold worldwide, ‘ Pleasance says firmly, halting the conversation. ‘I can tell you categorically that the number was just a tad under 27 million. I can tell you that because, when we were thinking about doing a management buyout, we got access to all the figures.’</p>
<h2>Commodore 64 and the Amiga</h2>
<p>By the late eighties, the 8-bit Commodore 64 was starting to show its age and was running out steam. The problem was, the 16-bit Amiga, a machine that would eventually surpass the C64’s success, was still in the late stages of gestation.</p>
<p>‘Amiga wasn’t powerful enough to be a serious business machine,’ Pleasance recalls. ‘It didn’t have enough serious business software and it cost $1,000. So, it was too expensive to be a games machine. It fell between too camps. It wasn’t until 1989, with the A500, that we had a product that was a generation ahead of the C64&#8230; multi-tasking, colours and dedicated chipsets. It turned people on again, big time. I was easy to use and again, it went on to influence a whole generation of people.’</p>
<p>Despite Amiga’s promise, Commodore, Pleasance says, was in another phase of disarray. Back in 1987, Commodore UK had the next in a quick series of MDs: Steve Franklin. Pleasance says that Franklin’s first action &#8211; under orders from above &#8211; was to fire swathes of the existing staff in an effort shake up the UK arm of company. Two weeks into his tenure, the MD called Pleasance into his office. ‘It was bizarre, he didn’t talk to me for two weeks. Then, one Monday morning &#8211; “Pleasance, my office now!”’</p>
<h2>Selling dreams, not computers</h2>
<p>The MD told Pleasance that if he could, he would fire him. But, because he didn’t have an easy replacement, the salesman and marketing man could stay. Reluctantly.</p>
<p>‘He spent 20 minutes lecturing me about ethics,’ Pleasance recounts. ‘After all that I said: “Fine. Okay. I’ll make a deal with you.” He said, “you’re in no position to make a deal with me!” I said, “hear me out. I’ll put a proposition to you now and if it works, I’ll bring more business into this company than you’ve ever seen before. Or, if I fail, I’ll give you enough reason to get rid of me.”’</p>
<p>‘I pointed to his desk where there was an Amiga 500 and said, “what is that?” He said, “it’s a computer.” I said, “it’s a piece of plastic with some keys on it. From now on, we don’t sell computers, we sell dreams. It’s what that computer can do, it’s what that computer can bring into your life &#8211; that’s what we’ve got to market. I want to put a bundle together and the fact that there’s an Amiga inside will be irrelevant.”’</p>
<p>The discussion lead to what Pleasance happily describes as his proudest career achievement: bundles. The idea ran that an Amiga &#8211; or, for cash flow reasons, an aging C64 &#8211; would be packaged up with the latest must-have game, some productivity packages and also art software.</p>
<p>Including art software, Pleasance explains, was a sop to parents who viewed creative software as an educational tool. With it included, parents were more willing to pay for a new computer because they believed it offered an educational advantage and would be ‘for the betterment of the child’. You’ve got to market to the people paying the bills, he advises.</p>
<h2>A huge bundle of results</h2>
<p>The Commodore team put the plan into action, basing the first bundle around Batman the Movie. The game was going to be created by Ocean software, after it had paid one million dollars for the licence to use the name.</p>
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<p>The proposition was to build a bundle around Batman the Movie and for Ocean to give Commodore exclusivity for two months. After two months the games firm could sell the game across the counter. Pleasance said he’d pay ‘tuppence’ per copy and would only commit to 10,000 copies. Ocean, understandably had some ‘concerns’ &#8211; mainly that dealers would be annoyed by not being able to sell the biggest game in town.</p>
<p>Continuing with the story he says: ‘I said, “I’m sure they will be hacked off. But, my guess is that they’ll be hacked off for maybe two days. But, they’ll be selling a four hundred pound product and not a forty pound product. And I know what I’d prefer to sell.” Ocean was also worried that it’d paid a million dollars for the licence and it would cost a million dollars to make the game. They knew how many they needed to sell and were worried that this activity would damage their numbers.’</p>
<p>In the end, Ocean agreed and as predicted, the dealers were annoyed &#8211; for a very short period time. ‘And yes, we did affect Ocean’s sales. They ended up selling five times more copies than their biggest estimate of sales. And I didn’t take 10,000 pieces from them. I took 186,000 pieces. That’s how many Amiga 500 Batman packs we sold in 12 weeks.’</p>
<p>Over the following years, this model was deployed many times and in partnership with many game makers. It boosted the Amiga’s sales and also kept the C64 selling far longer than it really should.</p>
<p>In many ways, much of Commodore’s success can be ascribed to its relationship with software companies. Commodore, Pleasance says, put a great deal of effort to work with &#8211; and not against &#8211; games makers. The computer maker originally made games but stopped. It also went on to be a member of FAST &#8211; the Federation Against Software Theft. Commodore engineers would also work closely with games firms, helping to solve problems, Pleasance says.</p>
<p>‘We had a good relationship with them and that was really important,’ he says.</p>
<h2>Secret of success</h2>
<p>This all leads to the million-dollar question: Why were these machines so inspirational and why are they so fondly remembered, today? Pleasance says: ‘In those days, nobody had a mobile phone. Now, everybody has one and they’re much more powerful than those early computers. Children, from the moment them come out of the womb, seem to be able to use smartphones. And it’s boring. It’s not even new anymore. So, in terms of inspiring young people into technology, [mobiles phones are] kind of passé. And there have been no major hardware developments that take your breath away &#8211; like the Amiga did &#8211; there’s been nothing like that for many years. People have become blasé about [new] computers.’</p>
<p>But, whereas Pleasance has little time for modern day mobiles, legions of fans most certainly do have time for names such as Commodore, Sinclair, BBC Micro, Atari and all the rest. And this army of retro fans grows every year.</p>
<p>‘You’ve just got to look at the community of Commodore and Amiga fans around the world,’ he enthuses. ‘There’s a lot of nostalgia. It’s unprecedented. I’m off to Pixel Heaven, a retro event in Warsaw. It’s a weekend event and last year 6,000 people went. It’s all retro based. Gamescom in Cologne. Last year 37,000 people visited in five days.’</p>
<p>And, it’s not just the older generation that attends. Youngsters are being draw in too &#8211; nostalgia is pulling legions of young people into technology, coding, making and doing. ‘I’m very closely associated with the retro computing museum in Leicester and with a museum in Holland,’ he says. ‘They bring classes of school children through and show them the C64, Amiga and the BBC. It excites the kids. What you can make with pixels on a C64 is nothing compared to a modern mobile phone, but it really opens up their eyes and their ears to what’s possible. And it’s accessible, not locked down like a phone.’</p>
<h2>Game over</h2>
<p>For all its success and its valiant failures, Commodore was ultimately doomed. And the reason for this, according to Pleasance, is the fact that the business never had a coherent business plan. ‘They used to stumble from one crisis to the next,’ he says. ‘There was a huge number of changes in senior management and every time somebody new came in, they had a different view. And the problem was, after Jack Tramiel left, none of them had any knowledge of the computer business. There was a guy from Coca Cola and a guy from the steal industry. The had no idea about the computer market and they never tried to learn.’</p>
<p>In early 1992, Pleasance was VP of Consumer Products and was based in the US. By December of that year he was ordered back to the UK. ‘Commodore was in its biggest financial crisis ever,’ he explains. ‘I had no choice. I was back in the UK. They said, “we know the UK is a strong business and we need you to bring some money in.” But, I’m not a financial person. I can read a balance sheet. Colin Proudfoot was the financial controller. I said, “make him and me joint MDs &#8211; he’ll look after the money and I’ll look after the sales and marketing.”’</p>
<p>In his book, Commodore: The Inside Story, Pleasance writes that, on 19/4/1994 Commodore International &#8211; the parent company &#8211; went into liquidation, but Commodore UK continued to trade. In the long turn however, the odds were against Proudfoot and Pleasance as there was so much debt.</p>
<p>In 1994 the pair decided to find out if there was a viable business to be resurrected from the Commodore assets that were soon to be auctioned-off. They spent several months devising a business plan and initially, it went well.</p>
<p>‘We raised £50m,’ Pleasance recalls positively. ‘We were going to produce just Amiga products and let other people licence the Commodore name and produce products. That would generate revenue for us. We used Coopers and Lybrand who had just done two major management buyouts. We pulled together a consortium. We had two high-net worth individuals and a Chinese manufacturing company called New Star Electronics. It was investing half the money &#8211; this meant we had our own manufacturing company that was on our board and were partners.’</p>
<p>More specifically, the plan centred around dropping the aging C64 and focusing exclusively on the Amiga. To replace the low price C64, the plan was to offer the Amiga A300. When people had bought into the Amiga family they could be encouraged to updated. More well-off customers could buy the Amiga A1200. And again, customers had an upgrade path to 1000, 2000 or 3000 motherboards and tower cases. Using this approach people could upgrade all the way to the Amiga 4000 – the top of the line model (source: Commodore: The Inside Story).</p>
<p>Sadly, just 36 hours before the asset auction was due to take place in New York, a key backer pulled out and the plan failed.</p>
<p>Today, Commodore exists but only as a jumble of legal fragments. ‘Trademarks and IPs exist all over the place,’ Pleasance says. ‘Several people have claims on logos and the like. There’s a firm in Belgium, I think&#8230; There are some lawsuits going on&#8230; There’s an Italian company that’s making mobile phones. The first one is called the Commodore Pet &#8211; good name for a mobile phone? Last year they won the rights to fonts and type faces and also the chicken-head Commodore logo, because nobody has used it for five years. It’s a problem because of the way Commodore was broken up&#8230; It’s nightmare to sort out.’</p>
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<h2>The origins of Amiga</h2>
<p>Unlike the C64 and the VIC-20, Amiga wasn’t a home-grown Commodore product. Rather it was the child of Amiga Corporation and in its prototype days, went under the codename of Lorraine.</p>
<p>Initially, it was conceived, Pleasance says, as a business machine and in part, the Amiga Corporation funded Lorraine’s development with a bridging load from Atari Inc.</p>
<p>‘The concept was to have a multi-tasking machine with chips that were dedicated to specific jobs… there were lots of things that have never been done before,’ Pleasance explains. ‘But they ran out of money. Elsewhere, Jack Tramiel had left Commodore under a cloud. My understanding is that he wanted to put his three sons on the board but he held six percent of the company. He got overruled and so left,’ Pleasance recalls.</p>
<p>Lorraine was demonstrated at the 1984 Consumer Electronics Show in Chicago, in the hope of attracting investors. The demo given included stereo sound and also the classic Boing Ball demo. Investment wasn’t, however, forthcoming. Who would want to invest in a new computer company when the IBM PC was the dominant business machine maker?</p>
<p>‘Tramiel heard of Amiga and did a deal with them,’ Pleasance continues. ‘He leant them something like half a million dollars which they had to repay very quickly and if they couldn’t repay he would own the business. He gave them a cheque and immediately bought Atari. He paid a dollar for Atari as it had major debts.’</p>
<p>Tramiel’s idea was to use Atari as a vehicle through which to sell the Amiga. Fate, or a foe, had other ideas though: ‘The Commodore guys found out about the deal, went over to Amiga and gave them a better deal. When Tramiel found out, he went crazy, but they just gave him his cheque back. They never even cashed it. That cheque still exists somewhere.’ <a href="https://www.bcs.org/articles-opinion-and-research/the-rise-and-fall-of-commodore/" target="_blank" rel="noopener">source</a></p>
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<h2>buy a modern version <a href="https://myretrocomputer.com/product/c64x-extreme/" target="_blank" rel="noopener">here</a></h2>
<p><iframe title="It&#039;s Official: The Real New COMMODORE® C64x is Finally Here!" width="640" height="360" src="https://www.youtube.com/embed/JG1TdfezJzo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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					<description><![CDATA[Microsoft shuts down Skype after 22 years, shifting users to Teams Microsoft purchased Skype in 2011 for $8.5 billion Microsoft&#8217;s Skype has finally shut down, concluding its 22-year tenure as the once-dominant internet calling and messaging service. Microsoft acquired Skype in 2011 for $8.5 billion in what was then its largest-ever acquisition. At its peak, [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 class="headline">Microsoft shuts down Skype after 22 years, shifting users to Teams</h1>
<h2 class="sub-headline">Microsoft purchased Skype in 2011 for $8.5 billion</h2>
<p>Microsoft&#8217;s Skype has finally shut down, concluding its 22-year tenure as the once-dominant internet calling and messaging service.</p>
<p>Microsoft acquired Skype in 2011 for $8.5 billion in what was then its largest-ever acquisition. At its peak, Skype had more than 300 million monthly active users and was synonymous with internet-based voice and video calling. For many, Skype was their first experience of speaking to someone halfway across the world for free, a radical shift from the dominance of telcos and expensive long-distance calls.</p>
<p>The service steadily declined in relevance in recent years, with its active user base shrinking to approximately 36 million by 2023 as competitors such as Zoom, WhatsApp, and Microsoft&#8217;s own Teams platform gained traction.</p>
<p>Teams has since grown to 320 million monthly users, far surpassing Skype&#8217;s remaining user base. The company&#8217;s decision to discontinue Skype is apparently part of a broader effort to prioritize artificial intelligence features within Teams. Employees who worked on Skype will be reassigned to other projects rather than being laid off.</p>
<p>Skype played a key role in popularizing VoIP (Voice over Internet Protocol) technology, enabling businesses and individuals to connect around the world with minimal costs. It also served as an early testbed for AI-powered real-time language translation, a feature Microsoft showcased in a widely publicized demonstration in 2014. However, its frequent UI changes, reliability issues, ill-conceived social media-like features, gradual shift toward enterprise, and inability to keep pace with newer competitors, especially during the COVID-19 pandemic, ultimately led to its obsolescence.</p>
<p>Existing Skype users had until May 5 to migrate their data and contacts to Teams or seek alternative solutions. Skype&#8217;s legacy lives on in the VoIP technology it helped to normalize—but as a product, it stands as a case study in how brand recognition alone can&#8217;t save a stagnant platform.</p>
<p><a href="https://www.macrumors.com/2025/05/06/skype-shuts-down/" target="_blank" rel="noopener">source</a></p>
<h1 class="dusk:text-gray-100 mb-3 px-[15px] font-serif text-3xl font-semibold leading-none text-gray-700 dark:text-gray-100 sm:px-5 md:px-0 md:text-4xl lg:text-5xl">RIP Skype (2003–2025), survived by multiple versions of Microsoft Teams</h1>
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<p>Today is the day: Microsoft has formally shuttered the Skype app and service after announcing in February that Skype was being axed in favor of Microsoft Teams, the company&#8217;s Slack competitor.</p>
<p>The Skype apps have all been advertising the end of the service and pointing users to Teams for weeks now. As of today, if you open the app or navigate to the Skype site, you&#8217;ll be directed to use Teams instead. The last active vestige of Skype is the Skype Dial Pad, which Skype subscribers and members with Skype Credits can still use to make calls to traditional telephone numbers (the Dial Pad is also incorporated into Microsoft Teams Free).</p>
<p>It&#8217;s an unceremonious end for an app that was once synonymous with video calls. Microsoft originally bought Skype for $8.5 billion in 2011; it was also owned by eBay from 2005 to 2009 and by a group of venture capital firms between 2009 and 2011. Ironically, Microsoft bought the app to replace its own first-party communication client at the time, Windows Live Messenger (which itself had grown out of the old MSN Messenger).</p>
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<p>Though not the first software to allow video communication over the Internet, Skype was one of the first recognizably modern peer-to-peer video chatting apps. Created by some of the same developers behind the Kazaa peer-to-peer file-sharing software, Skype was originally released in 2003, at around the same time when increasing broadband Internet availability and better video compression codecs were solving the bandwidth problem.</p>
<p>But as detailed by Wired, Skype lost momentum after the Microsoft purchase, partly due to a redesign that people didn&#8217;t like and partly because upstarts like Zoom were offering new features and better call quality. When the COVID-19 pandemic hit in 2020 and all kinds of office jobs shifted to remote work, it was Zoom and not Skype that was in a better position to become the video-chatting app everyone was trapped in.</p>
<p>Skype has been merging into or being replaced by Teams for years, starting with the end of Skype for Business in 2017, a few months after formally releasing the first version of Teams. Microsoft has pushed Teams aggressively, including it alongside its flagship Office apps and Microsoft 365 service for years. Some regulators believed this was, in fact, <em>too</em> aggressive, and Microsoft decoupled Teams from the other Office apps in 2023 (for the European Union) and 2024 (for everyone else). <a href="https://www.macrumors.com/2025/05/06/skype-shuts-down/" target="_blank" rel="noopener">source</a></p>
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<p><iframe title="Goodbye Skype: Microsoft Shuts Down Iconic Calling App After 20 Years | MS Teams Takes Over | News9" width="640" height="360" src="https://www.youtube.com/embed/UtcVe6caMis?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><script type="text/javascript" src="https://video.foxbusiness.com/v/embed.js?id=6367562707112&#038;w=466&#038;h=263"></script><noscript>Watch the latest video at <a href="https://www.foxbusiness.com">foxbusiness.com</a></noscript></p>
<p>Skype is no more, as Microsoft is retiring the once-popular video calling service on Monday.</p>
<p>Shutting down Skype will help the software giant focus on its homegrown Teams service by simplifying its communication offerings, Microsoft announced back in February.</p>
<p><iframe title="Skype shuts down today, urges to shift to Teams: What users need to know | Microsoft" width="640" height="360" src="https://www.youtube.com/embed/a2PdKhk-oiA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>To ease the transition from the platform, its users will be able to log into the free version of Teams using their existing credentials, with chats and contacts migrating automatically.</p>
<p>&#8220;Skype has been an integral part of shaping modern communications and supporting countless meaningful moments, and we are honored to have been part of the journey,&#8221; Jeff Tepper, Microsoft president of collaborative apps and platforms, said in a statement.</p>
<div class="inline image-ct">
<div class="m"><picture><source srcset="https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/343/192/zoom-working-from-home.jpg?ve=1&amp;tl=1, https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/686/384/zoom-working-from-home.jpg?ve=1&amp;tl=1 2x" media="(max-width: 767px)" /><source srcset="https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/672/378/zoom-working-from-home.jpg?ve=1&amp;tl=1, https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/1344/756/zoom-working-from-home.jpg?ve=1&amp;tl=1 2x" media="(min-width: 768px) and (max-width: 1023px)" /><source srcset="https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/931/523/zoom-working-from-home.jpg?ve=1&amp;tl=1, https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/1862/1046/zoom-working-from-home.jpg?ve=1&amp;tl=1 2x" media="(min-width: 1024px) and (max-width: 1279px)" /><source srcset="https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/720/405/zoom-working-from-home.jpg?ve=1&amp;tl=1, https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/1440/810/zoom-working-from-home.jpg?ve=1&amp;tl=1 2x" media="(min-width: 1280px)" /><img decoding="async" src="https://a57.foxnews.com/static.foxbusiness.com/foxbusiness.com/content/uploads/2020/12/931/523/zoom-working-from-home.jpg?ve=1&amp;tl=1" alt="Zoom call remote work" /></picture></div>
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<p>Businessman discussing work on video call with team members. (iStock / iStock)</p>
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<p>Those who do not want to use Microsoft Teams Free can export their Skype data. Those who do nothing will have their data deleted in January 2026, Microsoft&#8217;s website says.</p>
<p>Skype first launched in 2003. When Microsoft acquired it in 2011 for $8.5 billion, the service had around 150 million monthly users. When the popularity of Zoom surged during the COVID-19 pandemic in 2020, that number had fallen to roughly 23 million.</p>
<p>The decline was partly because Skype&#8217;s underlying technology was not suited for the smartphone era.</p>
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<p><iframe title="Microsoft Officially Shuts Down Skype After 22 Years, Urges Transition to Teams for Communication" width="640" height="360" src="https://www.youtube.com/embed/5bX9uAodGFM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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<p><iframe title="Microsoft shuts down Skype after two decades" width="640" height="360" src="https://www.youtube.com/embed/upckolTvOqs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><a href="https://www.foxbusiness.com/technology/microsoft-shuts-down-skype-after-22-years-shifting-users-teams" target="_blank" rel="noopener">source</a></p>
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		<title>Forgotten audio formats: Wire recording</title>
		<link>https://goodshepherdmedia.net/forgotten-audio-formats-wire-recording/</link>
		
		<dc:creator><![CDATA[The Truth News]]></dc:creator>
		<pubDate>Tue, 18 Mar 2025 17:39:23 +0000</pubDate>
				<category><![CDATA[Home & Garden]]></category>
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		<category><![CDATA[Forgotten audio formats]]></category>
		<category><![CDATA[Wire recording]]></category>
		<guid isPermaLink="false">https://goodshepherdmedia.net/?p=19584</guid>

					<description><![CDATA[Forgotten audio formats: Wire recording From espionage to home recording, the colorful life of the longest-used audio medium. It’s bizarre but true: wire recording is the longest-lasting capture format in audio history, one that paved the way for reel-to-reel tapes and a host of others—even though most people today, and some techies included, have barely [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 class="dusk:text-gray-100 mb-3 font-serif text-4xl font-bold text-gray-700 dark:text-gray-100 md:text-6xl md:leading-[1.05]">Forgotten audio formats: Wire recording</h1>
<h3 class="text-gray-550 dark:text-gray-250 dusk:text-gray-250 my-3 text-2xl leading-[1.1] md:leading-[1.2]">From espionage to home recording, the colorful life of the longest-used audio medium.</h3>
<p><iframe title="Retro Tech: The Wire Recorder" width="640" height="360" src="https://www.youtube.com/embed/90ihiTwJPCc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It’s bizarre but true: wire recording is the longest-lasting capture format in audio history, one that paved the way for reel-to-reel tapes and a host of others—even though most people today, and some techies included, have barely heard of it.</p>
<p>Invented way back in 1898 and patented two years later, wire recording was somehow still getting some limited use as late as the early 1970s, while rockets took man to the moon on an annual basis. In its wake, vinyl, with its 67 years, and CD with a mere 33, look like footling youngsters. In its none-too-brief life, &#8220;the wire&#8221; also found use in Hollywood, provided a broadcast aid to spying, helped launch digital data capture, and pioneered the new art of bootlegging—sorry, &#8220;home recording.&#8221;</p>
<p>&nbsp;</p>
<p>Wire was longer-lasting in other ways, too—whereas shellac and vinyl records would only last a few minutes per side, and the first commercial tape decks weren’t that much better, the wire recorder could get down over 60 minutes of audio.</p>
<h2>Hanging on the telegraphone</h2>
<p>Of course, it didn’t start that way. The earliest wire device was cooked up at the end of the 19th century by one Valdemar Poulsen, a Danish-American inventor who, five years later, developed the first continuous-wave radio transmitter. This first &#8220;telegraphone,&#8221; as Poulsen dubbed it, was somewhat crude, but it did have the key conceptual elements: a metal wire was pulled between spools across a recording head, which magnetised the wire in accordance with the sound signal it was receiving at that moment. In other words it recorded recognisable sound.</p>
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<figure id="attachment_19585" aria-describedby="caption-attachment-19585" style="width: 980px" class="wp-caption alignnone"><img loading="lazy" decoding="async" class="size-full wp-image-19585" src="https://goodshepherdmedia.net/wp-content/uploads/2025/03/Telegrafon_8154-980x735-1.jpg" alt="" width="980" height="735" srcset="https://goodshepherdmedia.net/wp-content/uploads/2025/03/Telegrafon_8154-980x735-1.jpg 980w, https://goodshepherdmedia.net/wp-content/uploads/2025/03/Telegrafon_8154-980x735-1-400x300.jpg 400w, https://goodshepherdmedia.net/wp-content/uploads/2025/03/Telegrafon_8154-980x735-1-768x576.jpg 768w" sizes="(max-width: 980px) 100vw, 980px" /><figcaption id="caption-attachment-19585" class="wp-caption-text">OLYMPUS DIGITAL CAMERA</figcaption></figure>
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<div class="caption-content">Valdemar Poulsen&#8217;s magnetic wire recorder, from 1898, at Brede works Industrial Museum</div>
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<div>The American Telegraphone Company then cranked out various dictation machines, which, in terms of quality, beat the hell out of their wax cylinder rivals. And, unlike the cylinders, wire reels could be used and reused time and time again and were capable of recording for far longer. Wire recorder sales were steady but not spectacular; it was not a machine most small businesses could afford. Quality-wise, too, neither wire nor wax cylinder could come anywhere near capturing the wide dynamic range that music requires. So as 78rpm shellac records slowly but surely improved, the musical applications of wire were increasingly neglected, although they did, strangely enough, make a late comeback. <a href="https://arstechnica.com/information-technology/2016/11/wire-recording-forgotten-audio-format/" target="_blank" rel="noopener">source</a></div>
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<p><iframe title="What is a Wire Recorder? Webster-Chicago &quot;Electronic Memory&quot; Model 228-1" width="640" height="360" src="https://www.youtube.com/embed/f5rcuuuV8F8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<dl>
<dt>Dates</dt>
<dd>1898 – early 1960s</dd>
<dt>Common Size(s)</dt>
<dd>Wire: up to 7200ft</dd>
<dd>Reels: 2 3/4&#8243; to 3 3/4&#8243; (diameter); 3/4&#8243; to 1 1/4&#8243; (thickness)</dd>
<dt>Description</dt>
<dd>Wire recording is a recorded sound format made of magnetized recording-grade steel or stainless steel wire. The wire is wound around a plastic or metal spool and can be virtually any length.</dd>
<dt>Composition</dt>
<dd>Magnetized steel or stainless steel wire wound around a plastic or metal spool</dd>
<dt>Deterioration</dt>
<dd>One of the most common issues with wire recordings is tangled wire. The wire is extremely thin (approximately .004 inches thick); it can easily wrap around itself, become tangled, and possibly break. This problem is an annoyance but can be relatively simple to resolve—the wire just needs to be untangled and rewound onto the reel. Breaks in the wire can be repaired by knotting the two ends of the wire together. Since wire travels at a high transport speed, the knot will be a minor sonic disturbance during playback.</p>
<p>Although the wire is generally composed of recording-grade stainless steel, some recordings prior to World War II were made on steel wire, which is prone to rust. While occurrences of rust are typically rare, they can impede signal retrieval or weaken the already thin wire and cause the wire to break during handling or playback.</p>
<p>Signal print-through can also be an issue. Print-through occurs when the magnetized signal from one section of the wire migrates to lower sections and leaves a sonic imprint. Print-through is often identifiable when a faint pre- or post-echo is heard during playback. Storing the wire in a tails-out manner (i.e. with the end of the wire on the outermost layer of the spool) can aid in minimizing some of the sonic disturbance. Storing the wire tails-out minimizes pre-echo, which is often more annoying than post-echo. Storing the wire tails-out, however, does not prevent print-through from occurring.</dd>
<dt>Risk Level</dt>
<dd>Wire recording media and equipment are long obsolete. Based on the content, it should be considered a high priority for reformatting.</dd>
<dt>Playback</dt>
<dd>Wire can tangle and break, especially during playback. It is thin and, depending upon the material, can be susceptible to rust. Any surface abrasion or contaminant can wear down the playback heads on a wire recording. Additionally, playback equipment is difficult to find. Preservation playback and reformatting may be handled best by a vendor who has experience with handling this format.</dd>
<dt>Background</dt>
<dd>Wire recording was the first magnetic media recording technology. It was developed by Vlademar Poulsen in 1898 and was in popular use until the late 1940s, when magnetic tape emerged as the choice home and dictation recording medium. However, wire continued to be used as a home recording and dictation format in military, commercial, and office environments as late as the early 1960s.</dd>
<dt>Storage Environment</dt>
<dd>Allowable Fluctuation: ±2°F; ±5% RH</p>
<table class="table table-striped">
<thead>
<tr>
<th></th>
<th>Ideal</th>
<th>Acceptable</th>
</tr>
</thead>
<tbody>
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<th>Temp.</th>
<td>40–54°F (4.5–12°C)</td>
<td>33–44°F (0–6.5°C)</td>
</tr>
<tr>
<th>RH</th>
<td colspan="2">30–50% RH</td>
</tr>
</tbody>
</table>
</dd>
<dt>Storage Enclosure(s)</dt>
<dd>Remove the wire recordings from their original cardboard containers, which are subject to mold infestation and do not protect the recordings from moisture. Storing the recordings in a protective plastic container or archival quality paperboard enclosure is recommended.</dd>
<dt>Storage Orientation</dt>
<dd>Secure the wire around the reel so that it does not become loose and tangle. Either unrecorded stainless steel wire or plastic can be used as leader. Although storing wires in the &#8220;tails out&#8221; position lessens the effects of print-through, this may not be practical due to the scarcity of wire recording equipment and the risk involved in mounting the wire on the playback equipment. Wood cabinets should be avoided. Enameled steel, stainless steel, or anodized aluminum are preferred.</dd>
<dt>Handling and Care</dt>
<dd>Keep magnetic media away from stray electromagnetic fields and avoid devices with a motor or transformer, both of which generate an alternating magnetic field. Never leave media in a playback machine; always return to storage enclosure when not in use. <a href="https://psap.library.illinois.edu/bibliography#avgeneral" target="_blank" rel="noopener">source</a></dd>
</dl>
<p><iframe title="Wire Recorders: the OG Magnetic Recording Technology" width="640" height="360" src="https://www.youtube.com/embed/c_9DUSq0qJM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<h1 class="entry-title">Wire Recording Speaks Again</h1>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-19587" src="https://goodshepherdmedia.net/wp-content/uploads/2025/03/carlson1.webp" alt="" width="800" height="450" srcset="https://goodshepherdmedia.net/wp-content/uploads/2025/03/carlson1.webp 800w, https://goodshepherdmedia.net/wp-content/uploads/2025/03/carlson1-400x225.webp 400w, https://goodshepherdmedia.net/wp-content/uploads/2025/03/carlson1-768x432.webp 768w" sizes="(max-width: 800px) 100vw, 800px" /></p>
<p>If you think of old recording technology, you probably think of magnetic tape, either in some kind of cassette or, maybe, on reels. But there’s an even older technology that recorded voice on hair-thin stainless steel wire and [Mr. Carlson] happened upon a recorded reel of wire. Can he extract the audio from it? <a href="https://www.youtube.com/watch?v=WJUOWRTBf0I" target="_blank" rel="noopener">Of course!</a> You can see and hear the results in the video below.</p>
<p>It didn’t hurt that he had several junk wire recorders handy, although he thought none were working. It was still a good place to start since the heads and the feed are unusual to wire recorders. Since the recorder needed a little work, we also got a nice teardown of that old device. The machine was missing belts, but some rubber bands filled in for a short-term fix.</p>
<p>The tape head has to move to keep the wire spooled properly, and even with no audio, it is fun to watch the mechanism spin both reels and move up and down. But after probing the internal pieces, it turns out there actually was some audio, it just wasn’t making it to the speakers.</p>
<p>The audio was noisy and not the best reproduction, but not bad for a broken recorder that is probably at least 80 years old. We hope he takes the time to fully fix the old beast later, but for now, he did manage to hear what was “on the wire,” even though that has a totally different meaning than it usually does.</p>
<p>It is difficult to <a href="https://hackaday.com/2014/08/30/voices-from-the-past-recovering-audio-from-wire-recordings/">recover wire recordings</a>, just as it will be difficult to read modern media one day. If you want <a href="https://hackaday.com/2016/08/16/a-tech-that-didnt-make-it-sound-on-stainless-steel-wire/">to dive deep into the technology</a>, we can help with that, too.</p>
<p><iframe title="Trapped Voices In This Wire - Let&#039;s Listen To Them!" width="640" height="360" src="https://www.youtube.com/embed/WJUOWRTBf0I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Omegle: Shut Down After 14 Years</title>
		<link>https://goodshepherdmedia.net/omegle-shut-down-after-14-years/</link>
		
		<dc:creator><![CDATA[The Truth News]]></dc:creator>
		<pubDate>Thu, 09 May 2024 16:47:27 +0000</pubDate>
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		<guid isPermaLink="false">https://goodshepherdmedia.net/?p=17827</guid>

					<description><![CDATA[Omegle: Shut Down After 14 Years ALTERNATIVES https://www.omegle.fun/ https://ome.tv/ &#160; The popular video chat site Omegle shut down in November 2023 after 14 years in operation. The site&#8217;s founder, Leif K-Brooks, cited growing legal and ethical concerns for minors&#8217; safety as the reason for the closure. Omegle has been mentioned in more than 50 cases against child abusers, and [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 class="sno-story-headline">Omegle: Shut Down After 14 Years</h1>
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<p>ALTERNATIVES</p>
<p><a href="https://www.omegle.fun/" target="_blank" rel="noopener">https://www.omegle.fun/</a></p>
<p><a href="https://ome.tv/" target="_blank" rel="noopener">https://ome.tv/</a></p>
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<p><span class="">The popular video chat site Omegle <mark class="QVRyCf">shut down in November 2023</mark> after 14 years in operation. </span><span class="">The site&#8217;s founder, Leif K-Brooks, cited growing legal and ethical concerns for minors&#8217; safety as the reason for the closure. </span><span class="">Omegle has been mentioned in more than 50 cases against child abusers, and in 2021 a woman sued the site for matching her with a sexual predator when she was 11 years old. </span><span class="">K-Brooks also said that operating Omegle was no longer financially or psychologically sustainable, and that fighting to prevent its misuse was too much.<span class="UV3uM"> </span></span></p>
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<div class="kHtcsd DopHqc">Omegle, which debuted in 2009, allowed users to anonymously chat with strangers and share ideas. However, some say that the site&#8217;s design made it easy for users to switch between conversations, making it a desirable location for new users to hang out.</div>
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<p><iframe title="Omegle chat site shut down over misuse" width="640" height="360" src="https://www.youtube.com/embed/6Vg9RLlI15o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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<p>After 14 years operating under the motto “Talk to strangers!” the popular video chat site, Omegle, has officially shut down, according to its founder, Leif K-Brooks.</p>
<p>In a farewell letter addressed “Dear Strangers,” Brooks cites the innocent ideal of what Omegle stood for, but also notes that “there can be no honest accounting of Omegle without acknowledging that some people misused it, including to commit unspeakably heinous crimes.”</p>
<p>The most recent of a long series of legal discourse, a young woman sued the website in 2021, accusing it of matching her in a chat when she was 11 years old with a man who sexually exploited her.</p>
<p>According to NPR, “The young woman, identified only as A.M., sought $22 million in damages in her lawsuit. Omegle was shut down days after the two sides agreed to settle the lawsuit.”</p>
<p>Founded in 2009, Omegle has been around for the adolescent years of many Seattle University students, and Gen Z youth across the world.</p>
<p><iframe title="Culture Shock | Omegle Shutdown" width="640" height="360" src="https://www.youtube.com/embed/kHqQlMrFLXQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Karim Jooma, a second-year law student, opened up about his experience using the platform.</p>
<p>“Omegle was a staple for meeting strangers on the internet,” Jooma said.</p>
<p>Typical to many others, Jooma used Omegle for fun, whether it be during sleepovers or whilst on FaceTime with friends, commenting on the range of people you could meet on the site.</p>
<p>“It was one of those things used by a lot of people, but hardly if ever for its intended purpose,” Jooma noted. “It went from kids like me to old guys sitting there naked.”</p>
<p>Many students and former users weren’t shocked to hear of the current legal debacle surrounding the platform. Given the nature of what took place on the site, for many people, the shutdown wasn’t surprising.</p>
<p>Joseph Garcia, a junior at Albuquerque Academy, weighed in on the controversy surrounding the platform.</p>
<p>“I wasn’t very surprised, it’s a crazy place,” Garcia said. “It felt like it was going to happen sooner or later.”</p>
<p>Similar to Jooma, Garcia would often visit the site late at night when hanging out with friends, noting the danger of using Omegle alone.</p>
<p>Nonetheless, Garcia did make sure to point out he is sad about Omegle being gone. Aside from being fun and exhilarating, never knowing who was going to pop up next, Omegle was a place where people from across the world were able to connect.</p>
<p>“I think it was a good way to communicate with people from other places,” Garcia said. “One time, when I was taking French in school, I typed French into the category search so I was able to connect with people who spoke French and practice with them there.”</p>
<p>Unfortunately, this positive experience was not respected enough by a large number of Omegle’s users, many of whom abused the site for its anonymity—exposing themselves on camera, or requesting sex acts from others.</p>
<p>“There was an excitement around the platform, because it was something you were obviously not supposed to be looking at. Parents were unaware, teachers were unaware, and even politicians, it seemed, were largely unaware,” Tyrah Majors said, an adjunct professor in communication and media at Seattle U and anchor and reporter for the weekday morning newscasts on KOMO News.</p>
<p><iframe title="Omegle Shut Down | How online predator detectives are reacting" width="640" height="360" src="https://www.youtube.com/embed/hPcE2xCRQyY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Growing up, Major’s middle school years came at a time when kids were frequenting the site. Omegle was launched before mainstream social media platforms like Instagram and Snapchat.</p>
<p>Popular almost instantly after launch, Omegle quickly reached millions of daily users, and remained in wide usage up until 2023 according to a recent New York Times article. Peaks came during the pandemic, when people sought relationships while in isolation.</p>
<p>Coupled with its scale, in the letter, Brooks notes that while the company had “implemented a number of improvements” to its services, including human and AI moderators, the standards that critics had set were “not humanly achievable.”</p>
<p>“I wish there were better restrictions back when I was a teen, and up to the day Omegle was shut down,” Majors commented. “There should be no spaces anywhere where such crimes are allowed to occur.”</p>
<p>The end of Omegle comes at a time when lawmakers and law enforcement agencies continue to examine the role of technology and social media in the lives of young people.</p>
<p>“I think that Omegle is an example that all eyes are on social media platforms and how they are affecting minors especially,” Majors said.</p>
<p>As Omegle shuts down, an opportunity to connect with strangers goes missing. Whether for better or for worse, this restriction is a clear sign more attention is being paid to the social media landscape all of us take for granted. <a href="https://seattlespectator.com/2023/11/22/omegle-shut-down-after-14-years/#:~:text=After%2014%20years%20operating%20under,founder%2C%20Leif%20K%2DBrooks." target="_blank" rel="noopener">source</a></p>
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<h1 class="article-hero-headline__htag lh-none-print black-print">Omegle, the anonymous video chat site, shuts down after 14 years</h1>
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<p>The website recently settled a lawsuit that alleged it connected a then-11-year-old girl with a sexual abuser.</p>
<p class="">Omegle, a website that connected strangers for video chats, has shut down after a lawsuit accused it of facilitating child abuse.</p>
<p class="">Founder Leif K-Brooks announced the closure Wednesday in a lengthy statement posted to the website that touched on what he saw as positives about the platform and the future of the internet. He wrote that Omegle had been used “to explore foreign cultures; to get advice about their lives from impartial third parties; and to help alleviate feelings of loneliness and isolation.”</p>
<p class="">But he also noted the platform’s struggles with child predators.</p>
<p class="">“There can be no honest accounting of Omegle without acknowledging that some people misused it, including to commit unspeakably heinous crimes,” K-Brooks wrote.</p>
<p class="">Launched in 2009, the website initially gained traction with teens but remained a relatively fringe video-chatting platform, though clips of funny or strange interactions and pairings sometimes spread across the internet. Its cultural resonance ebbed and flowed, with a new burst of popularity on TikTok and YouTube in 2020.</p>
<p class="">Not long after its launch, Omegle gained a reputation as a platform that struggled to stop child sexual abuse. Omegle has been named in numerous Department of Justice publications announcing the sentencing of people convicted of sex crimes.</p>
<p class="">The website was sued in 2021 for allegedly having a “defectively designed product” and enabling sex trafficking after the service matched a girl, then 11, with a man who later sexually abused her.</p>
<p class="">Carrie Goldberg, whose firm represents the girl, said Omegle’s shutdown was a result of mediation between the platform and her client.</p>
<p class="">K-Brooks wrote that Omegle had “state-of-the-art AI” and a team of moderators working behind-the-scenes to combat misuse of the platform. He also wrote that the site “worked with law enforcement agencies, and the National Center for Missing and Exploited Children, to help put evildoers in prison where they belong.”</p>
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<p class="">The National Center for Missing and Exploited Children (NCMEC) collects reports of suspected child sexual abuse material from tech platforms.</p>
<p class="">Child sexual abuse and the online sharing of child sexual abuse material has become a sweeping issue that has affected nearly every social media platform.<strong> </strong>In 2022, Omegle filed over 608,000 reports to NCMEC, while Instagram submitted more than 5 million and Facebook submitted over 21 million.</p>
<p class="">In his statement, K-Brooks said that a war was being waged “against the Internet” under the banner of child safety.</p>
<p class="">“Virtually every online communication service has been subject to the same kinds of attack as Omegle; and while some of them are much larger companies with much greater resources, they all have their breaking point somewhere,” he wrote.</p>
<p class="">The website had declined in relevance amid the rise of other chat platforms like Discord but saw a surge of popularity in 2020, with many TikTok users posting videos of them using the platform. As of Thursday, videos with the Omegle hashtag have been viewed on TikTok 11.4 billion times. Some creators on TikTok and YouTube had specialized in Omegle “prank” content.</p>
<p class="">The closure announcement sparked some to recall fond memories of the platform. X users posted their favorite memes spawned from the chat site, including infamous burns and awkward moments.</p>
<p class="endmark">Still, viral reactions to Omegle’s shutdown largely focused on the platform’s notoriety for connecting minors with adults. Matt Bernstein, a progressive politics influencer who has over 400,000 followers on X, posted: “rip omegle, thoughts and prayers to all the 35 year old men i talked to when i was 14.” <a href="https://www.nbcnews.com/tech/social-media/omegle-shut-down-did-why-leif-k-brooks-shutdown-alternatives-rcna124393" target="_blank" rel="noopener">source</a></p>
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<h1 class="sc-82e6a0ec-0 fxXQuy">Omegle shut down: Video chat website closed after abuse claims</h1>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-17829" src="https://goodshepherdmedia.net/wp-content/uploads/2024/05/131657199_gravestone.png.webp" alt="" width="1024" height="576" srcset="https://goodshepherdmedia.net/wp-content/uploads/2024/05/131657199_gravestone.png.webp 1024w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/131657199_gravestone.png-400x225.webp 400w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/131657199_gravestone.png-768x432.webp 768w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
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<p class="sc-e1853509-0 bmLndb"><b class="sc-ed73b9f2-0 jhhdRT">Popular live video chat website Omegle is shutting down after 14 years following user claims of abuse.</b></p>
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<p class="sc-e1853509-0 bmLndb">The service, which randomly placed users in online chats with strangers, grew in popularity with children and young people during the Covid pandemic.</p>
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<p class="sc-e1853509-0 bmLndb">But the site has been mentioned in more than 50 cases against paedophiles in the last couple of years.</p>
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<p class="sc-e1853509-0 bmLndb">Founder Leif Brooks <a class="sc-8fed6dee-0 gPEPzk" href="https://www.omegle.com/" target="_blank" rel="noopener">said</a> that operating the website was &#8220;no longer sustainable, financially nor psychologically&#8221;.</p>
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<p class="sc-e1853509-0 bmLndb">&#8220;There can be no honest accounting of Omegle without acknowledging that some people misused it, including to commit unspeakably heinous crimes,&#8221; he said.</p>
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<p class="sc-e1853509-0 bmLndb">&#8220;As much as I wish circumstances were different, the stress and expense of this fight &#8211; coupled with the existing stress and expense of operating Omegle, and fighting its misuse &#8211; are simply too much.</p>
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<p class="sc-e1853509-0 bmLndb">&#8220;Frankly, I don&#8217;t want to have a heart attack in my 30s.&#8221;</p>
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<p class="sc-e1853509-0 bmLndb">Omegle&#8217;s closure announcement included an image of its logo on a gravestone.</p>
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<h2 class="sc-82e6a0ec-0 kJwOFB">What is Omegle?</h2>
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<p class="sc-e1853509-0 bmLndb">Mr Brooks launched Omegle in 2009 at the age of 18. He described it as &#8220;the idea of &#8216;meeting new people&#8217; distilled down to almost its platonic ideal&#8221;, and built on what he saw as &#8220;the intrinsic safety benefits of the internet, users were anonymous to each other by default&#8221;.</p>
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<p class="sc-e1853509-0 bmLndb">The website had around 73 million visitors a month, according to analysts at website watchers Semrush, mostly from India, the US, the UK, Mexico and Australia.</p>
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<p class="sc-e1853509-0 bmLndb">For some teenagers it was seen as a rite of passage to be matched with a stranger in a live video chat where anything could happen.</p>
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<p class="sc-e1853509-0 bmLndb">Indeed, as news of its closure spread, young people who have grown up with Omegle being a wild part of the internet have been sharing stories and memories of the site on social media.</p>
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<p class="sc-e1853509-0 bmLndb">However, Omegle has also been the subject of controversy, and many are also posting horrible stories of the sorts of sexual and predatory behaviour they experienced on the platform.</p>
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<p class="sc-e1853509-0 bmLndb">In a landmark case <a class="sc-8fed6dee-0 gPEPzk" href="https://www.bbc.com/news/av/technology-64631858" target="_self" rel="noopener">a young American is suing the website,</a> accusing it of randomly pairing her with a paedophile.</p>
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<div class="sc-b77c8bb-0 daiYje" data-component="text-block">
<p class="sc-e1853509-0 bmLndb">The account user was a minor when the incident took place and the lawsuit against Omegle was filed 10 years later in November 2021.</p>
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<p class="sc-e1853509-0 bmLndb">Omegle&#8217;s legal team argued in court that the website was not to blame for what happened, and denied that it was a haven for predators.</p>
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<p class="sc-e1853509-0 bmLndb">The case is ongoing.</p>
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<figure id="attachment_17830" aria-describedby="caption-attachment-17830" style="width: 1376px" class="wp-caption alignnone"><img loading="lazy" decoding="async" class="size-full wp-image-17830" src="https://goodshepherdmedia.net/wp-content/uploads/2024/05/p0f2xld7.jpg" alt="Omegle's creator Leif Brooks declines to talk to the BBC" width="1376" height="774" srcset="https://goodshepherdmedia.net/wp-content/uploads/2024/05/p0f2xld7.jpg 1376w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/p0f2xld7-400x225.jpg 400w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/p0f2xld7-1024x576.jpg 1024w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/p0f2xld7-768x432.jpg 768w" sizes="(max-width: 1376px) 100vw, 1376px" /><figcaption id="caption-attachment-17830" class="wp-caption-text"><br /><strong><span style="color: #ff6600;">Omegle&#8217;s creator Leif Brooks declines to talk to the BBC</span></strong></figcaption></figure>
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<p class="sc-e1853509-0 bmLndb">Reclusive owner Mr Brooks and his fans argue that the shutdown of Omegle is a symptom of internet freedoms being taken away and the end of an era.</p>
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<p class="sc-e1853509-0 bmLndb">But in many ways Omegle was a strange relic of a former way the internet worked.</p>
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<p class="sc-e1853509-0 bmLndb">The site itself was glitchy and ugly, with an offensive joke about the Chinese president on its landing page.</p>
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<p class="sc-e1853509-0 bmLndb">Moderation was extremely light-touch at a time when politicians and society are asking for more from internet companies.</p>
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<div class="sc-b77c8bb-0 daiYje" data-component="text-block">
<p class="sc-e1853509-0 bmLndb">For instance, this week, in the UK Ofcom issued its first guidance for tech platforms to comply with the <a class="sc-8fed6dee-0 gPEPzk" href="https://www.bbc.com/news/technology-67358369" target="_self" rel="noopener">Online Safety Act</a> and the communications regulator singled out online grooming.</p>
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<div class="sc-b77c8bb-0 daiYje" data-component="text-block">
<p class="sc-e1853509-0 bmLndb">Two people with knowledge of the inner workings of Omegle say that there wasn&#8217;t any human moderation despite Mr Brooks&#8217; claims.</p>
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<p class="sc-e1853509-0 bmLndb">The entire company was seemingly run solely by him, with no other registered employees.</p>
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<div class="sc-b77c8bb-0 daiYje" data-component="text-block">
<p class="sc-e1853509-0 bmLndb">It was operated from his lakeside house in Florida and when he was asleep or offline, no complaints were acted upon.</p>
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<div class="sc-b77c8bb-0 daiYje" data-component="text-block">
<p class="sc-e1853509-0 bmLndb">Earlier this year, the BBC found that <a class="sc-8fed6dee-0 gPEPzk" href="https://www.bbc.com/news/technology-64618791" target="_self" rel="noopener">Omegle has been mentioned in dozens of cases against paedophiles</a> in countries including the UK, US and Australia.</p>
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<p class="sc-e1853509-0 bmLndb">Video-sharing platform TikTok banned sharing links to Omegle, after a BBC investigation in 2021 found <a class="sc-8fed6dee-0 gPEPzk" href="https://www.bbc.co.uk/news/technology-56085499" target="_self" rel="noopener">what appeared to be children exposing themselves to strangers on the website</a>.</p>
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<div class="sc-b77c8bb-0 daiYje" data-component="text-block">
<p class="sc-e1853509-0 bmLndb">Mr Brooks never publicly answered his critics or posted to social media, despite the trend of tech bosses being held to account in parliamentary hearings.</p>
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<p class="sc-e1853509-0 bmLndb">Other sites like it will no doubt rise to fill the void, but the demise of Omegle shows that times have changed since the 18-year-old programmer launched his experimental social platform.</p>
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<p class="sc-e1853509-0 bmLndb">Imagery of young children carrying out sexual acts on camera has risen more than tenfold since the pandemic lockdowns, according to the Internet Watch Foundation (IWF).</p>
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<div class="sc-b77c8bb-0 daiYje" data-component="text-block">
<p class="sc-e1853509-0 bmLndb">In 2022, the IWF logged more than 63,000 webpages showing the material compared to 5,000 before the pandemic.</p>
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<p class="sc-e1853509-0 bmLndb">Cyber reporter Joe Tidy speaks exclusively with child abuse survivor &#8220;Alice&#8221; and her legal team, as they prepare a case that could have major consequences for social media companies. Then he tracks down Omegle&#8217;s elusive creator, Leif Brooks. <a href="https://www.bbc.com/news/business-67364634" target="_blank" rel="noopener">source</a></p>
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<p><a href="https://www.omegle.com/" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20235" src="https://goodshepherdmedia.net/wp-content/uploads/2024/05/omegle.COM_-scaled.jpg" alt="" width="889" height="2560" srcset="https://goodshepherdmedia.net/wp-content/uploads/2024/05/omegle.COM_-scaled.jpg 889w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/omegle.COM_-139x400.jpg 139w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/omegle.COM_-356x1024.jpg 356w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/omegle.COM_-768x2212.jpg 768w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/omegle.COM_-533x1536.jpg 533w, https://goodshepherdmedia.net/wp-content/uploads/2024/05/omegle.COM_-711x2048.jpg 711w" sizes="(max-width: 889px) 100vw, 889px" /></a></p>
<p>WORDS FROM THE INVENTOR HIMESELF</p>
<p class="introquote">“Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron&#8217;s cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience.” — C.S. Lewis</p>
<p class="introquote">“In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.” — Douglas Adams</p>
<p>Dear strangers,</p>
<p>From the moment I discovered the Internet at a young age, it has been a magical place to me. Growing up in a small town, relatively isolated from the larger world, it was a revelation how much more there was to discover – how many interesting people and ideas the world had to offer.</p>
<p>As a young teenager, I couldn’t just waltz onto a college campus and tell a student: “Let’s debate moral philosophy!” I couldn’t walk up to a professor and say: “Tell me something interesting about microeconomics!” But online, I was able to meet those people, and have those conversations. I was also an avid Wikipedia editor; I contributed to open source software projects; and I often helped answer computer programming questions posed by people many years older than me.</p>
<p>In short, the Internet opened the door to a much larger, more diverse, and more vibrant world than I would have otherwise been able to experience; and enabled me to be an active participant in, and contributor to, that world. All of this helped me to learn, and to grow into a more well-rounded person.</p>
<p>Moreover, as a survivor of childhood rape, I was acutely aware that any time I interacted with someone in the physical world, I was risking my physical body. The Internet gave me a refuge from that fear. I was under no illusion that only good people used the Internet; but I knew that, if I said “no” to someone online, they couldn’t physically reach through the screen and hold a weapon to my head, or worse. I saw the miles of copper wires and fiber-optic cables between me and other people as a kind of shield – one that empowered me to be less isolated than my trauma and fear would have otherwise allowed.</p>
<p>I launched Omegle when I was 18 years old, and still living with my parents. It was meant to build on the things I loved about the Internet, while introducing a form of social spontaneity that I felt didn’t exist elsewhere. If the Internet is a manifestation of the “global village”, Omegle was meant to be a way of strolling down a street in that village, striking up conversations with the people you ran into along the way.</p>
<p>The premise was rather straightforward: when you used Omegle, it would randomly place you in a chat with someone else. These chats could be as long or as short as you chose. If you didn’t want to talk to a particular person, for whatever reason, you could simply end the chat and – if desired – move onto another chat with someone else. It was the idea of “meeting new people” distilled down to almost its platonic ideal.</p>
<p>Building on what I saw as the intrinsic safety benefits of the Internet, users were anonymous to each other by default. This made chats more self-contained, and made it less likely that a malicious person would be able to track someone else down off-site after their chat ended.</p>
<p>I didn’t really know what to expect when I launched Omegle. Would anyone even care about some Web site that an 18 year old kid made in his bedroom in his parents’ house in Vermont, with no marketing budget? But it became popular almost instantly after launch, and grew organically from there, reaching millions of daily users. I believe this had something to do with meeting new people being a basic human need, and with Omegle being among the best ways to fulfill that need. As the saying goes: “If you build a better mousetrap, the world will beat a path to your door.”</p>
<p>Over the years, people have used Omegle to explore foreign cultures; to get advice about their lives from impartial third parties; and to help alleviate feelings of loneliness and isolation. I’ve even heard stories of soulmates meeting on Omegle, and getting married. Those are only some of the highlights.</p>
<p>Unfortunately, there are also lowlights. Virtually every tool can be used for good or for evil, and that is especially true of communication tools, due to their innate flexibility. The telephone can be used to wish your grandmother “happy birthday”, but it can also be used to call in a bomb threat. There can be no honest accounting of Omegle without acknowledging that some people misused it, including to commit unspeakably heinous crimes.</p>
<p>I believe in a responsibility to be a “good Samaritan”, and to implement reasonable measures to fight crime and other misuse. That is exactly what Omegle did. In addition to the basic safety feature of anonymity, there was a great deal of moderation behind the scenes, including state-of-the-art AI operating in concert with a wonderful team of human moderators. Omegle punched above its weight in content moderation, and I’m proud of what we accomplished.</p>
<p>Omegle’s moderation even had a positive impact beyond the site. Omegle worked with law enforcement agencies, and the National Center for Missing and Exploited Children, to help put evildoers in prison where they belong. There are “people” rotting behind bars right now thanks in part to evidence that Omegle proactively collected against them, and tipped the authorities off to.</p>
<p>All that said, the fight against crime isn’t one that can ever truly be won. It’s a never-ending battle that must be fought and re-fought every day; and even if you do the very best job it is possible for you to do, you may make a sizable dent, but you won’t “win” in any absolute sense of that word. That’s heartbreaking, but it’s also a basic lesson of criminology, and one that I think the vast majority of people understand on some level. Even superheroes, the fictional characters that our culture imbues with special powers as a form of wish fulfillment in the fight against crime, don’t succeed at eliminating crime altogether.</p>
<p>In recent years, it seems like the whole world has become more ornery. Maybe that has something to do with the pandemic, or with political disagreements. Whatever the reason, people have become faster to attack, and slower to recognize each other’s shared humanity. One aspect of this has been a constant barrage of attacks on communication services, Omegle included, based on the behavior of a malicious subset of users.</p>
<p>To an extent, it is reasonable to question the policies and practices of any place where crime has occurred. I have always welcomed constructive feedback; and indeed, Omegle implemented a number of improvements based on such feedback over the years. However, the recent attacks have felt anything but constructive. The only way to please these people is to stop offering the service. Sometimes they say so, explicitly and avowedly; other times, it can be inferred from their act of setting standards that are not humanly achievable. Either way, the net result is the same.</p>
<p>Omegle is the direct target of these attacks, but their ultimate victim is <em>you</em>: all of you out there who have used, or would have used, Omegle to improve your lives, and the lives of others. When they say Omegle shouldn’t exist, they are really saying that you shouldn’t be allowed to use it; that you shouldn’t be allowed to meet random new people online. That idea is anathema to the ideals I cherish – specifically, to the bedrock principle of a free society that, when restrictions are imposed to prevent crime, the burden of those restrictions must not be targeted at innocent victims or potential victims of crime.</p>
<p>Consider the idea that society ought to force women to dress modestly in order to prevent rape. One counter-argument is that rapists don’t really target women based on their clothing; but a more powerful counter-argument is that, irrespective of what rapists do, women’s rights should remain intact. If society robs women of their rights to bodily autonomy and self-expression based on the actions of rapists – even if it does so with the best intentions in the world – then society is practically doing the work of rapists for them.</p>
<p>Fear can be a valuable tool, guiding us away from danger. However, fear can also be a mental cage that keeps us from all of the things that make life worth living. Individuals and families must be allowed to strike the right balance for themselves, based on their own unique circumstances and needs. A world of mandatory fear is a world ruled by fear – a dark place indeed.</p>
<p>I’ve done my best to weather the attacks, with the interests of Omegle’s users – and the broader principle – in mind. If something as simple as meeting random new people is forbidden, what’s next? That is far and away removed from anything that could be considered a reasonable compromise of the principle I outlined. Analogies are a limited tool, but a physical-world analogy might be shutting down Central Park because crime occurs there – or perhaps more provocatively, destroying the universe because it contains evil. A healthy, free society cannot endure when we are collectively afraid of each other to this extent.</p>
<p>Unfortunately, what is right doesn’t always prevail. As much as I wish circumstances were different, the stress and expense of this fight – coupled with the existing stress and expense of operating Omegle, and fighting its misuse – are simply too much. Operating Omegle is no longer sustainable, financially nor psychologically. Frankly, I don’t want to have a heart attack in my 30s.</p>
<p>The battle for Omegle has been lost, but the war against the Internet rages on. Virtually every online communication service has been subject to the same kinds of attack as Omegle; and while some of them are much larger companies with much greater resources, they all have their breaking point somewhere. I worry that, unless the tide turns soon, the Internet I fell in love with may cease to exist, and in its place, we will have something closer to a souped-up version of TV – focused largely on passive consumption, with much less opportunity for active participation and genuine human connection. If that sounds like a bad idea to you, please consider donating to the <a href="https://supporters.eff.org/donate/join-eff">Electronic Frontier Foundation</a>, an organization that fights for your rights online.</p>
<p>From the bottom of my heart, thank you to everyone who used Omegle for positive purposes, and to everyone who contributed to the site’s success in any way. I’m so sorry I couldn’t keep fighting for you.</p>
<p>I thank <a href="https://www.omegle.com/lawsuit">A.M.</a> for opening my eyes to the human cost of Omegle.</p>
<p>Sincerely,<br />
Leif K-Brooks<br />
Founder, Omegle.com LLC</p>
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