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		<title>30 years ago: When the C64 and Amiga pioneer Commodore went bankrupt</title>
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		<pubDate>Wed, 21 May 2025 22:17:26 +0000</pubDate>
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					<description><![CDATA[30 years ago: When the C64 and Amiga pioneer Commodore went bankrupt 30 years ago today, the home computer era came to an end with the bankruptcy of Commodore. For fans of the cult computers C64 and Amiga, it is a day of mourning Commodore International filed for bankruptcy on April 29, 1994. The company was [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 class=" a-article-header__title " dir="ltr" style="text-align: center;">30 years ago: When the C64 and Amiga pioneer Commodore went bankrupt</h1>
<blockquote>
<h3 style="text-align: center;"><span style="color: #0000ff;"><em>30 years ago today, the home computer era came to an end with the bankruptcy of Commodore. For fans of the cult computers C64 and Amiga, it is a day of mourning</em></span></h3>
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<p><span data-huuid="14230975140500532229">Commodore International filed for bankruptcy on <mark class="QVRyCf">April 29, 1994</mark>. The company was later liquidated, with its assets purchased by the German company Escom. </span><span data-huuid="14230975140500530860">Escom then continued to develop the Amiga line until they also went bankrupt in July 1996.<span class="pjBG2e" data-cid="56861176-f0d6-4ad4-8d28-e6861a7f35af"><span class="UV3uM"> </span></span></span></p>
<p>April 29, 1994, was a sad day for many computer nerds. With the insolvency of Commodore, a pioneer disappeared from the market, a company that shaped the home computer sector like no other with computers such as the C64 or Amiga. It was the end of a slow decline and the result of many wrong and inflexible decisions &#8211; Commodore often reacted too late to market developments and had no suitable response to the shift towards PCs and modern consoles.</p>
<p>Jack Tramiel founded Commodore. Born Idek Trzmiel in Poland, he was a Jewish child who survived the concentration camp in Auschwitz and forced labor in Ahlen near Hanover. After the war, he moved to the USA. In 1948, he learned basic technical skills in the US Army, which he later deepened as a typewriter mechanic in New York.</p>
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<div><img fetchpriority="high" decoding="async" class="alignnone wp-image-20439" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Bil_Herd-140bb83b8c4b2b4e.webp" alt="" width="440" height="297" /></div><figcaption class="a-caption ">
<div class="text">Jack Tramiel (left) signs a book at the request of former Commodore developer Bill Heard. The picture was taken in 2007 at the 25th anniversary celebration of the Commodore C64 in Mountain View, California. Apple legend Steve Wozniak can be seen in the background.</div>
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<p class="a-caption__source">(Image: Babylon4, CC BY-SA 3.0)</p>
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<p>He moved on to Canada and founded the Commodore company in 1954. It sold typewriters, which it imported cheaply from Czechoslovakia in individual parts, assembled and sold under license. After low-cost Asian manufacturers entered the market at the end of the 1950s, Commodore switched to calculators.</p>
<h3 id="nav_investor_gould__0" class="subheading">Investor Gould joins Commodore</h3>
<p>The Canadian businessman Iving Gould not only helped when Commodore was in difficulties in 1965, but also bought up over 17 percent of Commodore shares (worth over 400,000 dollars). Through several further financial injections, Gould became Commodore&#8217;s largest investor over time.</p>
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<p>When the Asian suppliers also put pressure on the calculator sector, Commodore expanded its portfolio to include pocket calculators. Tramiel had seen the then new devices on a trip to Japan and came back with the idea of bringing them onto the market himself. Commodore purchased the corresponding processors from Texas Instruments &#8211; when TI, of all companies, brought its own calculators onto the market at dumping prices, Commodore was determined to become less dependent on suppliers.</p>
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<div><img decoding="async" class="alignnone size-full wp-image-20438" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Radio_202-0c7704c0cd1640ae.webp" alt="" width="342" height="285" /></div><figcaption class="a-caption ">
<div class="text">A rare promotional gift from the early Commodore era: a radio with a design based on the Commodore 202 desktop computer</div>
<p class="a-caption__source">(Image: Markus Will)</p>
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<p>This was achieved with the takeover of chip manufacturer MOS Technologies in 1976. Commodore not only acquired a supplier for pocket calculators, but also the developers of the important 8-bit chip MOS 6502. Chief developer Chuck Peddle immediately suggested building their own computer. Commodore&#8217;s first computer, the PET 2001 PET = Personal Electronic Transactor), made its debut at CES 1977. With a 6502 chip, monochrome monitor, cassette drive and 8 kilobytes of memory, it was a first success for the company. And not only that: with the MOS 6502, Commodore was now the supplier of one of the most important CPUs, which ran in many 8-bit systems such as those from Apple or Atari.</p>
<h3 id="nav_home_computers__1" class="subheading">Home computers for the masses</h3>
<p>Commodore launched the first low-cost computer on the market in 1981 with the VC 20: for 300 dollars, the device offered a 6502 processor, 5 kilobytes and rudimentary color graphics, which was the entry point into the computer world for many. In 1982, it was the best-selling home computer and the first Commodore computer to exceed one million units sold.</p>
<p>This success was only followed by the Commodore 64, which was released in September 1982 and turned the 8-bit market on its head: with an estimated 17 million units sold, it is considered the most successful home computer of all time. In the shadow of this success were devices such as the Commodore 128 or the Commodore 246 series, which did not sell nearly as many units.</p>
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<div><img decoding="async" class="alignnone size-full wp-image-20437" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4.webp" alt="" width="915" height="517" srcset="https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4.webp 915w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4-400x226.webp 400w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/Commodore-64-Computer-FL-872a3ca54560fbd4-768x434.webp 768w" sizes="(max-width: 915px) 100vw, 915px" /></div><figcaption class="a-caption ">
<div class="text">The Commodore 64, here in the first version, which was also known as the &#8220;bread box&#8221; due to its shape. With up to 17 million units sold from 1982 to 1994, it is considered the best-selling home computer of all time.</div>
<p class="a-caption__source">(Image: Evan-Amos, Bearbeitung: Markus Will)</p>
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<p>Tramiel was a tough and feared businessman. His understanding of business had to be followed by the staff and endured by the trading partners. When Jack Tramiel was not allowed to bring one of his sons into management and had a falling out with Irving Gould over the company&#8217;s direction, he left Commodore in 1984, taking some of the best developers with him. Tramiel bought the Atari company and openly went into battle against Commodore.</p>
<p>Commodore, in turn, had now lost its boss and some of the C64 developers. Although the Commodore 64 dominated the 8-bit market, they had no access to the emerging 16-bit wave. This came with the purchase of a small company called Amiga. Under the leadership of developer Jay Miner, who was already in charge of chip development for the Atari 400/800, a small team of developers had wanted to develop the best home computer ever since 1982, but there was no major investor behind the project and they were constantly struggling to survive. Although the presentation of the Lorraine prototype at the 1984 CES was a success, it did not attract any investors.</p>
<h3 id="nav_a_loan_almost__2" class="subheading">A loan almost turned the Amiga into an Atari</h3>
<p>Instead, Amiga obtained a loan of 500,000 dollars from Atari – well before the takeover by Jack Tramiel – to continue developing its project. When Tramiel&#8217;s Atari takeover talks later leaked out, the Amiga developers panicked. They were still smarting from a takeover meeting in which Tramiel had wanted to take over the company at a dumping price months earlier. If Amiga didn&#8217;t pay back the 500,000 dollars by August, he would probably have become their boss.</p>
<p>At the last second, Commodore bought Amiga for 27 million dollars and paid Atari off. Tramiel, still in takeover negotiations, had no idea what the 500,000 dollar check meant and later sued Commodore, which ended in a settlement a few years later. With Commodore behind them, the Amiga engineers developed the Amiga 1000, which celebrated its premiere in New York on July 23, 1985.</p>
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<div><img loading="lazy" decoding="async" class="alignnone size-full wp-image-20436" src="https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e.webp" alt="" width="915" height="676" srcset="https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e.webp 915w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e-400x296.webp 400w, https://goodshepherdmedia.net/wp-content/uploads/2025/05/AMIGA1000__1_von_6_-f17d29f7c362b6e1-a3a07e5bba49a36e-768x567.webp 768w" sizes="(max-width: 915px) 100vw, 915px" /></div><figcaption class="a-caption ">
<div class="text">The Amiga 1000 with keyboard and contemporary monitor from 1985, which breathed life into the term &#8220;multimedia&#8221; with its graphics and sound performance.</div>
<p class="a-caption__source">(Image: Markus Will)</p>
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<p>With the Motorola 68000 with 16 (internally 32) bits and 7.16 megahertz, four-channel sound and up to 4096 simultaneous colors, the Amiga was graphically far ahead of the competition at the time. The AmigaOS was also the first widespread home computer with an operating system that was capable of preemptive multitasking. However, the Amiga was not yet positioned correctly: With a remote keyboard, it looked more like an office computer and was still too expensive for the children&#8217;s room, while Atari already had a keyboard computer with the same processor on the market with the Atari ST.</p>
<p>The Amiga&#8217;s breakthrough came with the Amiga 500, released in 1987. It was a keyboard computer similar to the C64, but with the performance data of the Amiga 1000 and also significantly cheaper than the first version of the series. Games such as Turrican, Defender of The Crown, Shadow of The Beast, Settlers and Lemmings demonstrated the Amiga&#8217;s outstanding capabilities and led to Commodore overtaking Atari in terms of sales over time.</p>
<h3 id="nav_later_more__3" class="subheading">Later, more professional Amigas and CD versions appeared</h3>
<p>The Amiga 2000, also released in 1987, was intended to appeal to more professional users. It had a separate keyboard and a spacious housing for additional cards. In 1990, the CDTV, an Amiga 500, was released as a CD console: very stylish, but unfortunately otherwise with technology that was now five years old. The Amiga 3000 was again intended for professional users. It was not until 1992 that two Amigas appeared with the Amiga 1200 and Amiga 4000, whose graphics capabilities were able to compete with the emerging VGA PCs. However, they came too late to turn the tide.</p>
<p>Amiga 500 Plus was supposed to replace the Amiga 500 in 1991, but brought hardly any improvements and instead incompatibilities. The Amiga 600, which appeared in 1992, was also not a real further development, as the performance data remained more or less the same. It had more compact dimensions due to the omission of the numeric keypad, the design was based on the Amiga 1200, but the processor was still the 68000 with 7.16 megahertz. As an alternative to its own Amiga series, Commodore successfully offered IBM PC-compatible computers, occasionally with the PC 10 to PC 70.</p>
<p>The Commodore 65 almost came onto the market as the successor to the C64 in 1992, until the planners at Commodore realized that new 8-bit computers were no longer in demand. The last product, the Amiga CD32, came too late as a CD console to save Commodore from insolvency. On April 29, 1994, the time had come: Commodore was bankrupt.</p>
<p>The German PC distributor Escom then took over the rights to the Amiga and continued to distribute the Amiga 1200 and Amiga 4000 until 1996, when they themselves had to file for bankruptcy independently of the Amiga. Since then, the rights to the Amiga and Commodore names have passed into different hands.</p>
<p>Today, an active nerd community takes care of Commodore&#8217;s legacy: enthusiasts continue to supply the systems with software and expansions. C64 has a huge fan base. It was even re-released four years ago in an FPGA version in its original size and with technical innovations. On the Amiga, you can also play via FPGA on the Amiga 500 mini-console, or you can play on the original device with an SD card partition. Lovers of classic devices can also meet at exhibitions such as the recent Retro Computing Festival in Paderborn. <a href="https://www.heise.de/en/background/30-years-ago-When-the-C64-and-Amiga-pioneer-Commodore-went-bankrupt-9702746.html" target="_blank" rel="noopener">source</a></p>
<h2>buy a modern version <a href="https://myretrocomputer.com/product/c64x-extreme/" target="_blank" rel="noopener">here</a></h2>
<p><iframe title="It&#039;s Official: The Real New COMMODORE® C64x is Finally Here!" width="640" height="360" src="https://www.youtube.com/embed/JG1TdfezJzo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<blockquote class="wp-embedded-content" data-secret="0BzPBLfshg"><p><a href="https://goodshepherdmedia.net/the-rise-and-fall-of-commodore/">The rise and fall of Commodore</a></p></blockquote>
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		<title>The rise and fall of Commodore</title>
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		<pubDate>Sun, 18 May 2025 22:54:08 +0000</pubDate>
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					<description><![CDATA[The rise and fall of Commodore &#160; David John Pleasance, former Commodore MD, tells Martin Cooper MBCS about life inside one of computing’s most loved firms. He also explains why retro computing could be the key to getting a new generation of young people interested in technology. Mismanaged from the hero to zero. That, in [&#8230;]]]></description>
										<content:encoded><![CDATA[<h1 class="banner-title">The rise and fall of Commodore</h1>
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<p class="lead">David John Pleasance, former Commodore MD, tells Martin Cooper MBCS about life inside one of computing’s most loved firms. He also explains why retro computing could be the key to getting a new generation of young people interested in technology.</p>
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<p>Mismanaged from the hero to zero. That, in a way, sums up David John Pleasance’s take on how Commodore roared to a position of almost global dominance and then collapsed, just as dramatically, declaring bankruptcy on 19 April 1994.</p>
<p>A visit from the financial grim reaper might have spelled the end for Commodore as a commercial force but, if computing companies have a spirit, Commodore’s most certainly lives on. Today, the firm and its machines are the focus of a global retro movement that revives, restores, revisits and revels in classic Commodore machines, games and hardware. Through emulators, conferences, meetups, clubs and festivals new generations are discovering Commodore and its magic.</p>
<p>And Pleasance should know about all of this. He was one of Commodore’s longest serving employees, eventually becoming its UK MD. That gives him an unparalleled view of the tech giant’s rise and its eventual fall. It also affords him a great insight into why the 80’s and 90’s computers were so special.</p>
<h2>Flukes and good fortune</h2>
<p>‘My first job was with the business division, selling Commodore PETs into retail,’ Pleasance says. ‘My background has always been in retail. But they took me away from that role&#8230; the C64 was doing insane business. So, I got the job of national accounts manager for C64, looking after all the big guys: Dixons, Comet, Currys&#8230; Right from the start that move told me that they never had a business plan. I was given the job of selling the C64 because we didn’t have enough PETs to sell into retail.’</p>
<p>Finishing the point, he laughs and says: ‘I was hired to do a job that never transpired.’</p>
<p>After that shaky start, Pleasance didn’t look back. ‘We got computers &#8211; VIC-20s and C64s &#8211; into everybody. WH Smith, British Home Stores&#8230; I even sold into Tesco. We were good at selling and they were hot products.’</p>
<p>From there, he became Sales and Marketing Director for the UK, moved to the company’s European arm, spent a stint in the US and was finally moved back to England, as MD of Commodore UK. Describing his style of working and a taste for growing businesses, Pleasance says he’s ‘a hunter not a farmer.’</p>
<p>Despite all the ups and down, Pleasance states: ‘I consider myself to be an incredibly fortunate man. My whole life has been full of fluke circumstances that let me improve my career. Joining Commodore was absolutely one of those.’</p>
<h2>Looking for inspiration</h2>
<p>In his early years, Pleasance worked in Australia but decided, in 1983, to come back home to the UK. On the way, he travelled the world, looking around for what might be the ‘next big thing’. The tour forced him, inexorably, toward a conclusion: home computing was going to be huge. And so, he focused on finding a job in the computer industry back in the UK.</p>
<p>‘You’ve got to remember that there was no internet,’ he explains. ‘All the jobs that were worth getting were in the newspapers. There was a job selling computer services and I got on the phone to this guy, a recruitment agent. It took me thirty for forty minutes to convince him to interview me&#8230; I knew nothing about computers. My background was in retail. But, an interview I got.’</p>
<h2>Right place, right time</h2>
<p>‘I arrived at the building and as I was entering, a lady was leaving. So, I held the door for her. I remember it distinctly,’ Pleasance continues. ‘So, I had the interview with the guy and he said: “Well, Mister Pleasance, there is no doubt that you could do this job standing on your head. But, I’m not going to put you forward for it. You’ve got retail experience and it would be remiss of me not to use those skills.”’</p>
<p>Pleasance stood to leave and was called back. He recounts what the agent said next: ‘”Did you see a woman leaving as you arrived? She’s just given me a brief for a job. You’ve just arrived and I’ve not had time to write it up. You’d be perfect for it. She works for a computer company. They want to sell into the retail market and they’ve got a dilemma. Do they want a computing expert or a retail expert? My advice was get a retail specialist.” That was the job at Commodore and it never got advertised. Two days later I got the job.’</p>
<h2>Commodore’s origins</h2>
<p>Much of Commodore’s early success, Pleasance says, can be ascribed to its founder: Jack Tramiel. Born in 1928, Tramiel was &#8211; according to Pleasance &#8211; quite a formidable man but some redemption came in the form of having his finger firmly on the public’s collective pulse.</p>
<p>‘He knew what trends were happening,’ Pleasance says. ‘He was always investigating. One of the first computers they produced was the put-it-together yourself KIM-1. It was the same kind of concept as Sinclair did, build your own computer. He then produced the VIC-20, a real entry level machine.’</p>
<p>Commodore however hit the big time with the Commodore 64. ‘It was the perfect machine in terms of cost and performance,’ Pleasance recalls. ‘But, it also hit at the right time. In Europe there was a generation of people looking for something new. We’d been to the moon. This generation of children&#8230; was hungry for something new. The Commodore 64 fitted the bill perfectly.’</p>
<p>‘There’s been a lot of conjecture about the volume of C64s sold worldwide, ‘ Pleasance says firmly, halting the conversation. ‘I can tell you categorically that the number was just a tad under 27 million. I can tell you that because, when we were thinking about doing a management buyout, we got access to all the figures.’</p>
<h2>Commodore 64 and the Amiga</h2>
<p>By the late eighties, the 8-bit Commodore 64 was starting to show its age and was running out steam. The problem was, the 16-bit Amiga, a machine that would eventually surpass the C64’s success, was still in the late stages of gestation.</p>
<p>‘Amiga wasn’t powerful enough to be a serious business machine,’ Pleasance recalls. ‘It didn’t have enough serious business software and it cost $1,000. So, it was too expensive to be a games machine. It fell between too camps. It wasn’t until 1989, with the A500, that we had a product that was a generation ahead of the C64&#8230; multi-tasking, colours and dedicated chipsets. It turned people on again, big time. I was easy to use and again, it went on to influence a whole generation of people.’</p>
<p>Despite Amiga’s promise, Commodore, Pleasance says, was in another phase of disarray. Back in 1987, Commodore UK had the next in a quick series of MDs: Steve Franklin. Pleasance says that Franklin’s first action &#8211; under orders from above &#8211; was to fire swathes of the existing staff in an effort shake up the UK arm of company. Two weeks into his tenure, the MD called Pleasance into his office. ‘It was bizarre, he didn’t talk to me for two weeks. Then, one Monday morning &#8211; “Pleasance, my office now!”’</p>
<h2>Selling dreams, not computers</h2>
<p>The MD told Pleasance that if he could, he would fire him. But, because he didn’t have an easy replacement, the salesman and marketing man could stay. Reluctantly.</p>
<p>‘He spent 20 minutes lecturing me about ethics,’ Pleasance recounts. ‘After all that I said: “Fine. Okay. I’ll make a deal with you.” He said, “you’re in no position to make a deal with me!” I said, “hear me out. I’ll put a proposition to you now and if it works, I’ll bring more business into this company than you’ve ever seen before. Or, if I fail, I’ll give you enough reason to get rid of me.”’</p>
<p>‘I pointed to his desk where there was an Amiga 500 and said, “what is that?” He said, “it’s a computer.” I said, “it’s a piece of plastic with some keys on it. From now on, we don’t sell computers, we sell dreams. It’s what that computer can do, it’s what that computer can bring into your life &#8211; that’s what we’ve got to market. I want to put a bundle together and the fact that there’s an Amiga inside will be irrelevant.”’</p>
<p>The discussion lead to what Pleasance happily describes as his proudest career achievement: bundles. The idea ran that an Amiga &#8211; or, for cash flow reasons, an aging C64 &#8211; would be packaged up with the latest must-have game, some productivity packages and also art software.</p>
<p>Including art software, Pleasance explains, was a sop to parents who viewed creative software as an educational tool. With it included, parents were more willing to pay for a new computer because they believed it offered an educational advantage and would be ‘for the betterment of the child’. You’ve got to market to the people paying the bills, he advises.</p>
<h2>A huge bundle of results</h2>
<p>The Commodore team put the plan into action, basing the first bundle around Batman the Movie. The game was going to be created by Ocean software, after it had paid one million dollars for the licence to use the name.</p>
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<p>The proposition was to build a bundle around Batman the Movie and for Ocean to give Commodore exclusivity for two months. After two months the games firm could sell the game across the counter. Pleasance said he’d pay ‘tuppence’ per copy and would only commit to 10,000 copies. Ocean, understandably had some ‘concerns’ &#8211; mainly that dealers would be annoyed by not being able to sell the biggest game in town.</p>
<p>Continuing with the story he says: ‘I said, “I’m sure they will be hacked off. But, my guess is that they’ll be hacked off for maybe two days. But, they’ll be selling a four hundred pound product and not a forty pound product. And I know what I’d prefer to sell.” Ocean was also worried that it’d paid a million dollars for the licence and it would cost a million dollars to make the game. They knew how many they needed to sell and were worried that this activity would damage their numbers.’</p>
<p>In the end, Ocean agreed and as predicted, the dealers were annoyed &#8211; for a very short period time. ‘And yes, we did affect Ocean’s sales. They ended up selling five times more copies than their biggest estimate of sales. And I didn’t take 10,000 pieces from them. I took 186,000 pieces. That’s how many Amiga 500 Batman packs we sold in 12 weeks.’</p>
<p>Over the following years, this model was deployed many times and in partnership with many game makers. It boosted the Amiga’s sales and also kept the C64 selling far longer than it really should.</p>
<p>In many ways, much of Commodore’s success can be ascribed to its relationship with software companies. Commodore, Pleasance says, put a great deal of effort to work with &#8211; and not against &#8211; games makers. The computer maker originally made games but stopped. It also went on to be a member of FAST &#8211; the Federation Against Software Theft. Commodore engineers would also work closely with games firms, helping to solve problems, Pleasance says.</p>
<p>‘We had a good relationship with them and that was really important,’ he says.</p>
<h2>Secret of success</h2>
<p>This all leads to the million-dollar question: Why were these machines so inspirational and why are they so fondly remembered, today? Pleasance says: ‘In those days, nobody had a mobile phone. Now, everybody has one and they’re much more powerful than those early computers. Children, from the moment them come out of the womb, seem to be able to use smartphones. And it’s boring. It’s not even new anymore. So, in terms of inspiring young people into technology, [mobiles phones are] kind of passé. And there have been no major hardware developments that take your breath away &#8211; like the Amiga did &#8211; there’s been nothing like that for many years. People have become blasé about [new] computers.’</p>
<p>But, whereas Pleasance has little time for modern day mobiles, legions of fans most certainly do have time for names such as Commodore, Sinclair, BBC Micro, Atari and all the rest. And this army of retro fans grows every year.</p>
<p>‘You’ve just got to look at the community of Commodore and Amiga fans around the world,’ he enthuses. ‘There’s a lot of nostalgia. It’s unprecedented. I’m off to Pixel Heaven, a retro event in Warsaw. It’s a weekend event and last year 6,000 people went. It’s all retro based. Gamescom in Cologne. Last year 37,000 people visited in five days.’</p>
<p>And, it’s not just the older generation that attends. Youngsters are being draw in too &#8211; nostalgia is pulling legions of young people into technology, coding, making and doing. ‘I’m very closely associated with the retro computing museum in Leicester and with a museum in Holland,’ he says. ‘They bring classes of school children through and show them the C64, Amiga and the BBC. It excites the kids. What you can make with pixels on a C64 is nothing compared to a modern mobile phone, but it really opens up their eyes and their ears to what’s possible. And it’s accessible, not locked down like a phone.’</p>
<h2>Game over</h2>
<p>For all its success and its valiant failures, Commodore was ultimately doomed. And the reason for this, according to Pleasance, is the fact that the business never had a coherent business plan. ‘They used to stumble from one crisis to the next,’ he says. ‘There was a huge number of changes in senior management and every time somebody new came in, they had a different view. And the problem was, after Jack Tramiel left, none of them had any knowledge of the computer business. There was a guy from Coca Cola and a guy from the steal industry. The had no idea about the computer market and they never tried to learn.’</p>
<p>In early 1992, Pleasance was VP of Consumer Products and was based in the US. By December of that year he was ordered back to the UK. ‘Commodore was in its biggest financial crisis ever,’ he explains. ‘I had no choice. I was back in the UK. They said, “we know the UK is a strong business and we need you to bring some money in.” But, I’m not a financial person. I can read a balance sheet. Colin Proudfoot was the financial controller. I said, “make him and me joint MDs &#8211; he’ll look after the money and I’ll look after the sales and marketing.”’</p>
<p>In his book, Commodore: The Inside Story, Pleasance writes that, on 19/4/1994 Commodore International &#8211; the parent company &#8211; went into liquidation, but Commodore UK continued to trade. In the long turn however, the odds were against Proudfoot and Pleasance as there was so much debt.</p>
<p>In 1994 the pair decided to find out if there was a viable business to be resurrected from the Commodore assets that were soon to be auctioned-off. They spent several months devising a business plan and initially, it went well.</p>
<p>‘We raised £50m,’ Pleasance recalls positively. ‘We were going to produce just Amiga products and let other people licence the Commodore name and produce products. That would generate revenue for us. We used Coopers and Lybrand who had just done two major management buyouts. We pulled together a consortium. We had two high-net worth individuals and a Chinese manufacturing company called New Star Electronics. It was investing half the money &#8211; this meant we had our own manufacturing company that was on our board and were partners.’</p>
<p>More specifically, the plan centred around dropping the aging C64 and focusing exclusively on the Amiga. To replace the low price C64, the plan was to offer the Amiga A300. When people had bought into the Amiga family they could be encouraged to updated. More well-off customers could buy the Amiga A1200. And again, customers had an upgrade path to 1000, 2000 or 3000 motherboards and tower cases. Using this approach people could upgrade all the way to the Amiga 4000 – the top of the line model (source: Commodore: The Inside Story).</p>
<p>Sadly, just 36 hours before the asset auction was due to take place in New York, a key backer pulled out and the plan failed.</p>
<p>Today, Commodore exists but only as a jumble of legal fragments. ‘Trademarks and IPs exist all over the place,’ Pleasance says. ‘Several people have claims on logos and the like. There’s a firm in Belgium, I think&#8230; There are some lawsuits going on&#8230; There’s an Italian company that’s making mobile phones. The first one is called the Commodore Pet &#8211; good name for a mobile phone? Last year they won the rights to fonts and type faces and also the chicken-head Commodore logo, because nobody has used it for five years. It’s a problem because of the way Commodore was broken up&#8230; It’s nightmare to sort out.’</p>
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<h2>The origins of Amiga</h2>
<p>Unlike the C64 and the VIC-20, Amiga wasn’t a home-grown Commodore product. Rather it was the child of Amiga Corporation and in its prototype days, went under the codename of Lorraine.</p>
<p>Initially, it was conceived, Pleasance says, as a business machine and in part, the Amiga Corporation funded Lorraine’s development with a bridging load from Atari Inc.</p>
<p>‘The concept was to have a multi-tasking machine with chips that were dedicated to specific jobs… there were lots of things that have never been done before,’ Pleasance explains. ‘But they ran out of money. Elsewhere, Jack Tramiel had left Commodore under a cloud. My understanding is that he wanted to put his three sons on the board but he held six percent of the company. He got overruled and so left,’ Pleasance recalls.</p>
<p>Lorraine was demonstrated at the 1984 Consumer Electronics Show in Chicago, in the hope of attracting investors. The demo given included stereo sound and also the classic Boing Ball demo. Investment wasn’t, however, forthcoming. Who would want to invest in a new computer company when the IBM PC was the dominant business machine maker?</p>
<p>‘Tramiel heard of Amiga and did a deal with them,’ Pleasance continues. ‘He leant them something like half a million dollars which they had to repay very quickly and if they couldn’t repay he would own the business. He gave them a cheque and immediately bought Atari. He paid a dollar for Atari as it had major debts.’</p>
<p>Tramiel’s idea was to use Atari as a vehicle through which to sell the Amiga. Fate, or a foe, had other ideas though: ‘The Commodore guys found out about the deal, went over to Amiga and gave them a better deal. When Tramiel found out, he went crazy, but they just gave him his cheque back. They never even cashed it. That cheque still exists somewhere.’ <a href="https://www.bcs.org/articles-opinion-and-research/the-rise-and-fall-of-commodore/" target="_blank" rel="noopener">source</a></p>
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